thinkingParticles 5.0 is the next generation rule based particle system for
3ds Max and
3ds Max Design, offering unparalleled power to the user.
thinkingParticles 5.0 in its latest incarnation redefines Fluid, Rigid Body and Particle F/X simulation in a whole new way.
thinkingParticles 5.0 offers its particle system functionality through a kind of programming approach. However, unlike programming, you won't have to write a single line of code! A powerful visual "Wire Setup Interface" enables any
3ds Max artist to define the rules and conditions that control the particle behavior. Because it is a "program" that controls the particles and their behavior, you will find that there is no limit to what you can do! Nearly every particle effect can be created or controlled through a set of operators and conditions.
The difference between event-driven particles and rule-based particles can be summed up quite simply. An event-driven particle system usually works, based on "triggers" or events that must happen to activate an effect. This implies some kind of key frame related effects while
thinkingParticles 5.0 is totally independent of any timing and key framing!
thinkingParticles 5.0 offers true Non Linear Animation technology. Rules and conditions control the particle effects, and not timers or events, that happen at certain key frames in an animation. A particle system created with
thinkingParticles 5.0 will always work, regardless of the timing or number of frames that may change in an animation.