SKU 3201
Blast Code Kiloton
List Price
$395
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$20
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Blast Code Kiloton for Windows

A quick and easy animation solution for surface destruction.

Get it for $375 and save $20
Digitally delivered in 12-36 hours.
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Product Description

Blast Code Kiloton for Windows
Blast Code is designed for the destruction of objects. Its highly interactive design greatly reduces the time needed to develop totally unique blast scenarios. Blast Code provides animators with the ability to test a multitude of destruction scenarios, and quickly make adjustments to any part of the simulation. Combining performance and flexibility makes Blast Code the ideal solution for creating highly dynamic disintegration or deformation animation with a minimum of time and effort.

Computer Animated Demolition - Kiloton Features

Blast Code Kiloton for Windows is the ideal tool for destroying any NURBs surface. You can precisely control the exact degree and pattern of bending, cracking, and shattering of any material you choose with amazing realism.
Slabs
Slabs are the direct conversion of NURBs surfaces into meshes and contain the following properties:
  • Hard slabs do not bend, and will break apart in a brittle manner like brick, ceramic, or glass.
  • Soft slabs will bend and deform similar to metal or plastic, and will tear apart.
  • Fragmentation of slabs is achieved by applying random or custom crack patterns. Random patterns are achieved through texture maps, while custom crack patterns are hand drawn.
  • Includes built in brick fracture algorithm.
  • Easily adjustable texture UV coordinates.
  • Slabs can contain simple polygons that are derived from the outlines of all the fragments, or can be evenly quadrangulated for smoother higher precision meshes.

Key Features and Benefits

Explosives
Use virtual explosives to deform and break your models. Explosives can be easily adjusted to mimic any kind of force. Adjust blast shape, magnitude, velocity, area of impact and optional shooter location. Explosive placement can also be animated to produce collisions between models. Use the machine gun option to quickly pulverize your models with multiple blasts. Advanced users can create their own blast pressure graphs for more complex blast shapes. Surface vibration can also be achieved using built-in noise and oscillator functions.
Damage and Debris Meshes
Blast Code simplifies blast scenario manipulation by producing only three geometry meshes for every destroyed surface.
  • Damage geometry consisting of the model prior to demolition and what remains after demolition.
  • Debris geometry which gets blasted away during demolition.
  • Secondary debris geometry which consists of additional smaller fragments.
Complex Surfaces
Blast Code can create layered surfaces consisting of different kinds of materials. For example, a wall section can be created with stucco, wood-frame, and drywall layers. All layers will automatically react to explosives as a single surface. Yet each layer responds according to its prescribed material type. Note that the framing layer in this case is found in the "Megaton" package.
Surface Cracking
Built-in cracking algorithm. Using Blast Code's highly advanced cracking algorithm, animators can quickly create an infinite number of crack patterns by simply drawing surface cracks or by using texture maps. Fast interaction allows for the fluent testing and adjustment of many different crack patterns.
Debris Solving
Debris solving is achieved using either a high-speed particle based solver or a high-accuracy rigid body solver. Interactively create your blast scenario using the high-speed solver and then record your animation using the high-accuracy rigid body solver. Blast Code uses Ageia's Novodex rigid body solver. Additionally, Blast Code contains an advanced rigid body inter-penetration avoidance system for improved solver performance.
Recording (Baking Simulation)
Blast scenarios can be recorded to disk at any time. Recording simulations provides many key benefits.
  • Playback is much faster because scenes have already been calculated during the simulation phase.
  • Scene size can be greatly reduced by removing the Blast Code engine.
  • Scenes can be played forwards or backwards.
  • Motion blur can be added during rendering.
  • Scenes can be viewed on machines not licensed to use Blast Code by using the free playback plug-in.
  • Multiple simulation recordings can be viewed without reloading the scene.
Shading
Blast Code facilitates shading geometry. All output geometry contains pre-computed UV coordinates to simplify shading. Texture reference meshes are also attached to all geometry for projection or 3D texture mapping. Component maps for front, back, and side geometry are also output for multiple shader attachments.
Rendering
Blast Code can adjust the resolution of all output geometry for level of detail requirements. Output high-resolution models consisting entirely of quads and triangles for precise texture and displacement mapping, or low-resolution models for hardware rendering. All recorded blast scenarios are capable of motion blur.
Particles
Built-in particle emitters are used for additional dust, smoke, or fire. Debris meshes are capable of surface particle emission using all of Maya's standard particle emission attributes, including those normally reserved for NURBS surfaces. Additional controls specifically designed for demolition have also been added. Debris emitters, include particle emission fall-off based on debris flight time or impacts with other surfaces.
Timing
Recorded Animation is capable of time stretched or compressed playback. Adjusting playback speed creates realistic movement of different scaled geometry without the need to adjust the original blast sequence.

Installation Requirements

In order to work properly, Blast Code Kiloton requires one of the following products in order to work properly:
Autodesk
Maya Complete 2008 Floating with Gold Membership
Includes: Maya Complete Floating License and Annual Gold Membership
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or
Autodesk
Maya Complete 2008 Floating with Subscription
Share a license of Maya over your entire facility.
Get a Quote
or
Autodesk
Maya Complete 2008 with Subscription
Begin your journey into the world of 3D graphics and animation
Get a Quote
or
Autodesk
Maya Complete 2009 with Gold Membership
Includes: Maya Complete and Annual Gold Membership
Get a Quote
or
Autodesk
Maya Unlimited 2008 Floating with Gold Membership
Includes: Maya Unlimited Floating License and Annual Gold Membership
Get a Quote
or
Autodesk
Maya Unlimited 2008 with Gold Membership
Includes: Maya Unlimited and Annual Gold Membership
Get a Quote
Please make sure that the required programs/components are correctly installed before installing your copy of Blast Code Kiloton.

Price Information

Novedge is currently offering Blast Code Kiloton for only $375. Purchasing from Novedge you save $20 (5.06%) on the original retail price (MSRP) of $395.

Best price Guarantee

Blast Code Kiloton is covered by the Novedge Best Price Guarantee. We guarantee that $375 is the lowest price you'll find anywhere online. And if you happen to find a better price online, and meet the required qualifications, we'll give you the difference up to $500.

Shipping Information

Blast Code Kiloton for Windows will be Digitally Delivered. Within 12-36 hours from your purchase you will receive an e-mail from Novedge with instructions on how to download it and to enable it on your computer. The digital delivery of software products is very convenient: it is free and you will not have to wait for the physical shipping.

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