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Maya Entertainment Creation Suite Standard
Premium 3D Suite for Animation Pipeline FlexibilityMaya Entertainment Creation Suite Standard Subscription Renewal
offers powerful 3D modeling and animation tools for increased productivity, creativity, and flexibility-at a significant cost saving.
With support for Autodesk
FBX 2012 asset exchange technology, artists can enjoy collaborative, iterative workflows, and reduce the need to rework data.
- Comprehensive 3D toolsets-With Maya you can access industry-leading, production-proven software for 3D modeling, animation,
effects, rendering, and composting.
- Intuitive digital sculpting and painting-Easily create highly detailed organic models, using the intuitive sculpting, texturing, and
painting toolsets of Mudbox software.
- Powerful real-time animation-Increase overall animation output and explore real-time animation for pre-visualization and virtual
movie-making, with the interactive 3D engine and advanced 3D character animation capabilities of MotionBuilder software.
- High-quality baking-Easily create global illumination for your next-generation game levels and then bake into texture maps, vertex
maps, or point clouds with the Turtle for Maya plug-in (available only for the Maya Entertainment Creation Suite Standard and Entertainment Creation Suite Premium 2013 -- Maya
Edition editions that include Maya).
- Single-step interoperability-Maximize your creative potential and optimize your productivity with new single-step interoperability
workflows and more consistent user interfaces in these 2012 releases.
Autodesk Authorized Training Centers
Get the greatest return on your software investment, faster, by building your knowledge in the areas you need the most at an Autodesk Authorized Training Center (ATC
). To find an Authorized Training Center in your area please check our list
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|Game Modeling||Maya LT||Maya Full|
|Mesh creation tools|
|Polygon/mesh refinement tools|
|Brush-based surface manipulation|
|Sculpt geometry tool|
|Polygon reduction tool|
|True soft selection|
|Edge and ring loops display and editing|
|Streamlined texturing workflow|
|Multiple UV set support|
|Per-instance UV sets|
|Multiple-editing modeling toolkit|
|Topology-based symmetry tools|
|Quad draw tool|
|Material||Maya LT||Maya Full|
|ShaderFX graph-based real-time shader editor|
|HLSL and CgFX support|
|Turtle texture baking|
|3D paint tool (texture)|
|PSD file support|
|HyperShade and visor tools|
|Phong and hardware shaders|
|Advanced software shaders|
|Basic 2D and 3D procedural textures|
|Advanced 2D and 3D procedural textures|
|Substance procedural textures|
|Maya paint effects|
|Game Animation||Maya LT||Maya Full|
|Graph and dope sheet editors|
|Editable motion trails|
|Trax nonlinear animation editor|
|Live animation retargeting|
|ATOM animation file save and load|
|Autodesk HumanIK full-body IK animation system|
|Set driven key tool|
|Spline IK, spring IK|
|Maya muscle deformation system|
|Complete set of geometry deformers|
|Subset of geometry deformers|
|Substitute geometry tool for skin|
|Heat map skinning|
|Paint skin weights|
|Create centered joints/joint chains|
|Game Pipeline and Workflow||Maya LT||Maya Full|
|Microsoft DirectX 11 enabled viewport|
|MEL and Python scripting|
|Write custom plugins with SDK|
|File interaction with Adobe Illustrator|
|Read/write Alembic framework format|
|Scene assembly tools for smarter data|
|File path editor for fixing broken file paths|
|Export assets up to 25,000 polygons with FBX technology|
|Save work-in-progress to Maya LT format|
|Dynamics and Effects||Maya LT||Maya Full|
|Dynamics and effects features|
|Rendering & Compositing||Maya LT||Maya Full|
|Advanced software shaders|
|Maya LT||Maya Full|