Begin your journey into the world of 3D graphics and animation
Building on its foundation at the core of many modern production pipelines, Maya 2017 Digital version
software offers next-generation display technology, accelerated
modeling workflows, robust new systems for handling complex data, and inspiring new creative toolsets to help content creators stay ahead of
With an expanded, integrated modeling feature set that helps increase modeling efficiency; an intuitive new Grease Pencil for blocking out and
marking up animation; and innovative new Paint Effects surface and volume attributes, Maya 2017
helps both improve productivity and put creativity back at
the artists' fingertips. Moreover, the Maya 2017 DirectX
Shader, together with enhancements to Viewport 2.0, enable artists to work in a high-quality
real-time environment that closely matches final output. And, with the Scene Assembly tools, File Path Editor, and URI support that make building and
managing large and complex worlds easier, Maya 2017
helps artists, TDs, and developers create the stunning content they need to exceed the expectations
of today's sophisticated audiences.
- Next-Gen Viewport Display and Shading
- Artists can now take advantage of the power of Microsoft DirectX software to help create and edit high-quality assets and images in
less time, with the new Maya 2017 DirectX Shader. Using the next generation of viewport display and hardware rendering technology, DX11 Shader offers
artists real-time, centralized, easy-to-control shader effects: crack-free tessellation, vector displacement maps, translucence, reflections, and
shadows. The DX11 Shader is built with a new API that exposes DirectX 11 natively in Maya 2017 with HLSL (High Level
Shading Language) support. DX11 Shader is only available on the Microsoft Windows 64-bit operating system.
- Accelerated Modeling Workflows
- Building on technology from the well-known NEX toolset from dRaster, Maya 2017 delivers an expanded, integrated modeling feature set that
offers an accelerated workflow for modeling. A new Modeling Toolkit panel presents a streamlined environment that enables artists to access new
selection, transformation, and mesh-editing tools in one place for increased efficiency. With topology-based Symmetry tools that enable artists to
work on posed meshes; a Quad Draw tool that facilitates re-topology workflows; and a Multi-Cut tool that combines both Split/Cut Faces and Insert Edge
Loop tools in a single operation, the Modeling Toolkit helps artists work faster and achieve higher quality results. Moreover, the overall
improvements to workflow efficiency, accuracy, and speed help make polygon modeling in Maya 2017 an enhanced experience. In addition to the new
Modeling Toolkit panel, a new Polygon Reduction algorithm offers a faster and more efficient method for reducing mesh complexity by removing unneeded
vertices without affecting the object's basic shape.
- Scene Assembly Tools for Smarter Data
- Creating large, complex worlds is now easier in Maya 2017. Building on the Open Data platform, the Alembic open source exchange format, and
File Referencing, Scene Assembly tools provide a mechanism for representing production assets in Maya 2017 as discrete elements, each with complete support
for multiple representations. Artists can easily swap between different representations for example: varying levels of detail, enabling them to
select the most appropriate compromise between fidelity and performance for the task at hand. Edits can be applied, animated, or queried at any level
in the scene assembly hierarchy, while overrides on Assemblies can be tracked via an improved Edits system, helping facilitate collaborative workflows
across production departments. A robust API enables studios to customize the toolset to create completely proprietary solutions.
- Grease Pencil
- Now artists can quickly block out and mark up animation directly within the 3D scene using one of the most natural tools available-
the Grease Pencil. Artists can draw directly into the viewport to capture poses at key frames, and view in-between transitions as cross-fades. The
pencil strokes are automatically stored as an image plane sequence, enabling artists to use them as reference while creating 3D animation. In
addition, directors and other stakeholders can use the Grease Pencil to mark up performances and record their input in the form of notes for their
animators, without themselves requiring knowledge of the 3D application.
- New Paint Effects Surface and Volume Attributes
- Artists can now control how Paint Effects strokes react with surfaces, volumes, and each other. Surface Snap helps make sure that
tubes grow from the nearest point on the surface at their base. Surface Attract causes tubes to wrap around or cling to a surface. Surface Collide
helps prevent tubes from interpenetrating surfaces, while Make Collide can be used to make Paint Effects strokes appear to be pushed by a surface.
Occupation is based on a Space Colonization algorithm that helps avoid self-collisions, and can be used to cause tubes to grow over a surface or
into a volume. Together, these attributes can be used to more quickly and easily create a wide range of natural effects that would be very difficult
and time-consuming to create with conventional methods. Just a few examples are: Vascular networks, electrical sparks, flowing water, clinging vines,
contained plant growth, and footsteps on grass.
- Focus on Workflow
- With the understanding that small things can make a big difference, Maya 2017 addresses certain workflow obstacles identified as high
priority by customers. Highlights are: support for respecting surface curvature when inserting or offsetting edge loops; an enhanced Bridge Tool that
enables the merging of adjacent edges; and attribute filtering in the Attribute Spreadsheet.
- Viewport 2.0 Enhancements
- The high-performance Viewport 2.0 now supports many more native Maya 2017 shading nodes: the 2D Texture nodes Bulge, Cloth, Mountain,
Noise, and Ramp; the 3D Texture node Snow; and the Utility nodes Add Double Linear, Clamp, Condition, Contrast, Mult Double Linear, Plus Minus
Average, Sampler Info, Set Range, and Vector Product. In addition, textures are now displayed at significantly higher quality, thanks to new support
for improved texture filtering. Moreover, the mental ray viewport UI is now implemented in Viewport 2.0, so artists can view image-based lighting
spheres and photon map visualization.
- Extended Clip Matching in Trax
- Clip matching has been extended in Maya 2017 to support clips driving complex rigs with IK and constraints, as well as FK skeletons, with
the ability to define multiple offset objects. Animators can now interactively modify clip rotation and translation pivots, resulting in improved
clip blending. Workflows have also been streamlined and simplified.
- Node Editor Enhancements
- A number of enhancements to the Node Editor-grid display, grid snapping, custom grid and background colors, better hotkeys, and
improved name display-combine to provide an improved user experience and greater productivity.
- File Path Editor
- The new File Path Editor in Maya 2017 enables artists to quickly diagnose broken file paths and to fix them in a clean and easy-to-use UI.
The editor lists the nodes that use external files: textures, image planes, references, and audio files. When a file path is broken, the artist can
quickly relocate the file - or search recursively for the file within a directory structure. Paths can even be set to nonexistent files, in
preparation for hand off to another user who may have a different directory structure.
- URI Support
- New URI support in Maya 2017 enables Maya 2017 to access files on non-standard file paths: web URLs, database entries, cloud storage, Globally
Unique Identifiers (GUIDs), or certain other proprietary storage schemes. Used in conjunction with the new scene assembly tools, this offers a
powerful new way of working with non-local data. URI support has been implemented as an API, so developers can teach Maya 2017 about any URI scheme
- Joint Centering and Symmetry
- Artists can now automatically center joints in a model using the new Snap to Projected Center snapping mode. This is particularly
useful for creating skeleton joints and joint chains, but it can be used when creating or manipulating any object type. In addition, new options in
the Joint Tool settings enable artists to automatically create symmetric joints and joint chains.
- PySide Support
- Support for the PySide Python Qt binding provides another option for developers wishing to develop graphical user interface
components using Python programming language. PySide is included by default with the Maya 2017 installation.
- Improved Inline Help
- Artists can get up to speed with new features more easily with a new option to highlight them in the user interface. In addition, in-
view messages are now displayed in the Maya 2017 view panel for a number of tools, modes, and operations, in order to provide readily-accessible help in
Create innovative digital entertainment with Autodesk Maya 2017
, an end-to-end solution for CG production at an exceptional value. Modernize your pipeline and
compete more effectively with Autodesk Maya 2017
modeling, animation, visual effects, rendering, and compositing software. Whether you work in film, games,
television, or advertising, publishing, and graphic design production, Maya 2017
offers state-of-the-art toolsets, combined into a single affordable
- New Toolsets for Pre-visualization and Games Prototyping
- Today's challenging productions demand modern toolsets that enable you to make interactive decisions in-context. Maya 2017 delivers new and
enhanced features to help you create more compelling pre-visualizations and games prototypes, or experiment and iterate more easily on your
animations. From a higher-fidelity Viewport 2.0 with full-screen effects and support for modeling workflows, to the new ability to create node-based
representations of render passes, to an expanded camera sequencer toolset, to a library of new dynamically editable and animatable procedural
textures, Maya 2017 gives you tools to help explore, refine, and present your ideas prior to final production. Moreover, editable motion trails and new
camera rigs offer new ways to help create and fine-tune your character and camera animations to produce higher-quality, more believable content.
- Extended Simulation Feature Sets
- Create compelling dynamic effects in less time with new simulation options in Maya 2017 that incorporate
industry-leading third-party technology, and build upon existing in-product innovations. Take advantage of the multi-threaded
NVIDIA PhysX engine to create rigid-body simulations directly in the Maya viewport—and if you use PhysX
in your game engine, you'll be matching the runtime solution. The new Digital Molecular Matter plug-in from Pixelux
Entertainment enables you to create highly-realistic shattering simulations with multiple interacting materials. Meanwhile, further development of
the Nucleus unified simulation framework and its associated modules means that convincing pouring, splashing, and boiling liquid effects are easier
- Better Pipeline Integration
- New single-step interoperability between Maya 2017, MotionBuilder, and Softimage's Interactive Creation Environment (ICE), together with
enhanced interoperability with Mudbox 2012 including support for Vector Displacement Maps in Maya—enable you to more easily take advantage of
the focused toolsets in the Maya Entertainment Creation Suites 2012. More consistent user interfaces make switching between these applications
easier. If you're a programmer familiar with the Python scripting language, you can now enjoy easier and more powerful ways to extend and customize
Maya, thanks to an improved Python API (application programming interface) that offers better command writing and is up to three times faster
Key New Features in Maya 2017
- Viewport 2.0 Enhancements
- Evaluate your work in a higher fidelity environment without the need to render or export to a game engine, with new full-screen motion
blur, depth-of-field, and ambient occlusion effects in Viewport 2.0. Other additions are component and manipulator display, batch rendering
capabilities, and a high-performance API.
- Node-Based Render Passes
- Create and edit node-based representations of render passes directly within Maya 2017, and render the
composited output in the mental ray renderer. As well as verifying and refining your passes prior to passing them to the compositor, you can perform
certain simple compositing tasks without leaving Maya.
- Editable Motion Trails
- Intuitively edit the position and timing of keyframes directly in the viewport while viewing the path of motion over time in 3D space.
Editable motion trails provide a faster and easier method for fine-tuning motion animation, without the need to switch context to the graph editor.
- Sequencer Enhancements
- Reorder clips, edit In and Out points, and change camera assignments through a new Sequencer Playlist. Support for multi-track audio and
the new ability to output multiple shots as a single sequence further extend the Camera Sequencer toolset.
- Substance Procedural Textures
- Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent
textures can be exported to certain game engines via the Substance Air middleware offering (available separately from
Allegorithmic SAS), or converted to bitmaps for rendering.
- Craft Animation Tools
- Now it's easier to create believable, complex camera movements that mimic real-world set-ups, with four new camera rigs from the Craft
Director Studio animation tool. Also included are four pre-rigged models that can be used to simulate complex vehicle and airplane motion.
- Enhanced, Consistent Graph Editor
- Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk Maya Entertainment Creation
Suites 2012, combined into a toolset that offers more consistent functionality and terminology—so you can switch more easily between products.
- New Simulation Options
- Take advantage of the multi-threaded NVIDIA PhysX engine to create static, dynamic, and
body simulations directly in the Maya viewport. More easily achieve highly-realistic shattering simulations using the new Digital Molecular Matter
plug-in from Pixelux Entertainment.
- Nucleus Enhancements
- The Nucleus unified simulation framework now offers improved liquids simulation with pouring, splashing,
and boiling effects; multi-threaded nParticle collisions and nCloth self-collisions; and a range of easy-to-use, customizable effects (fire, smoke,
bomb, dust trail, fireworks, laser, melt, snow, sparks, and tears) that can be assigned to an object as easily as assigning a shader.
- Autodesk Maya Entertainment Creation Suites 2012
- The Autodesk Maya Entertainment Creation Suites 2012 deliver powerful 3D modeling and animation technology in a choice of software
suites at a significant cost saving*. The Standard suite includes Maya with MotionBuilder real-time character animation software, and
Mudbox 2012 digital sculpting and 3D painting software. With the Premium option, get additional access to the Softimage's innovative
ICE and Autodesk Face Robot facial animation toolset. Single-step interoperability workflows and more consistent user interfaces in the 2012 releases
enable you to more easily switch between applications
Autodesk Authorized Training Centers
Get the greatest return on your software investment, faster, by building your knowledge in the areas you need the most at an Autodesk Authorized Training Center (ATC
). To find an Authorized Training Center in your area please check our list
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