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Brand Overview
CG Academy
Professional Training for the Computer Graphics Industry
Products
Commercial Licenses
Training Products
3ds Max Workflow 1 —
User Interface & Basic Workflow
3ds Max Workflow 2 —
Proceduralism
Advanced MAXScript 1 —
The Matrix Explained by Borislav Petrov
Advanced Modeling 1 —
Sub-D Creature Modeling
Advanced Modeling 2 —
Technical Modeling 1
Advanced Texturing 1 —
Creature UV Unwrapping
Afterburn Masters 1 —
Allan McKay`s Afterburn Fundamentals
Afterburn Masters 2 —
Allan McKay`s Fireball
Afterburn Masters 3 —
Allan McKay`s Air Strike
Animation Fundamentals 1 —
The Core Principles
HLSL Shader Creation 1 —
HLSL Fundamentals
HLSL Shader Creation 2 —
Light & Shading Models
Intermediate Rigging 1 —
FK Spine, Leg & Foot Rig
Intermediate Rigging 2 —
Spline IK, Arm & Hand Rig
Intermediate Rigging 3 —
Skinning Techniques
Intermediate Rigging 4 —
Facial Rigging Techniques
Lighting & Rendering Fundamentals 1 —
Light & Color Theory
MAXScript Fundamentals —
Set by Laszlo Sebo and Borislav Petrov
MAXScript Fundamentals 1 —
Variables, Macroscripts, & Functions
MAXScript Fundamentals 2 —
MAXScript for the Masses
Modeling Fundamentals 1 —
Primitives & Poly Fundamentals
Modeling Fundamentals 2 —
Polygonal Mesh Modeling
Modeling Fundamentals 3 —
Spline Based Tools
Modeling Fundamentals 4 —
Sub-D`s & Combined Techniques
Particle Flow Fundamentals 1 —
Principles & Workflow
Particle Flow Fundamentals 2 —
Operators 1
Particle Flow Fundamentals 3 —
Operators 2
Particle Flow Fundamentals 4 —
Tests, Forces, & Collisions
Particle Flow Fundamentals 5 —
Practical Examples
Particle Flow Scripting 2 —
The PFlow Script Show Act 2
Texturing Advanced —
Creature UV Unwrapping
Texturing Fundamentals 1 —
UV Mapping & Texturing
Texturing Intermediate —
The Unwrap UVW Tool
Training Bundles
Afterburn Masters —
Set by Allan McKay
Intermediate Rigging —
Set
Modeling Fundamentals —
Set by Chris Thomas
Particle Flow Fundamentals —
Set by Chris Thomas
Particle Flow Scripting Set —
The PFlow Script Show
Texturing Series —
Boxed Set
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