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Vue Esprit 2015
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139
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199
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VUE13ESP-STD-RPK-USFRDE
E-On SoftwareE-On SoftwareVue Esprit 2015Vue Esprit 2015The Artist's Choice - Create and Animate Natural 3D EnvironmentsVUE13ESP-STD-RPK-USFRDE5.01139.00Novedge+1 (415) 848 9018
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Vue Esprit 2015

OverviewSpecsUpgrades
Product Information
Product NameVue Esprit 2015
Version2015.2
Manufacturer E-On Software
Manufacturer Part #VUE13ESP-STD-RPK-USFRDE
Product TypeSingle License
Platform Runs on Windows Runs on Mac
Shipping MethodDigital delivery
System Requirements
CPU PowerPC
Intel Mac
Intel Pentium IV+
Disk space400 MB
Memory (RAM)2 GB
Operating System(s)Windows XP
Windows Vista
Windows 7 and 8
Mac OSX 10.5+ (coming soon for V2014)
for 32 and 64 bit
Additional Info
Supported Video Boards All boards with Nvidia Quadro and GeForce chips.
All boards with ATI Radeon 9x00 chips.
If you are using Vista, it is recommended that you check compatibility using the PLE version.
Notes
Additional An OpenGL accelerated video board is not required, but is a big plus.
Multi-processor rendering is only available on all multi-processor OS X, 2000, and XP Pro systems.
Resolution 1024 x 768 in 65K colors/16 bits (24+ bits recommended)
Import
3D Import 3DS, 3D Studio object file format
3DMF, 3D Metafile object file format
COB, TrueSpace object file format
DAE, Collada animated object file format
DEM, USGS Digital Elevation Model. Terrains are placed according to information in the file (ideal for importing multi-part DEMs)
DXF, AutoCad object file format
LWO, LWO2, LightWave object file format
OBJ, Wavefront object file format (with automatic MTL library conversion)
PZ3, PZZ, Smith Micro Poser static/animated scene import (requires Poser 4, 5, 6, 7 and Pro)
SHD, Shade object file format
SKP, Shade object file format
TGA, 16 bit RG encoded Targa altitude map
WML, VRML object file format
Conversion of Max animated objects to Vue format (using the included plugins)
Wherever applicable, object file formats are converted together with UV mapping information and texture maps.
Please NoteAnimated Poser meshes, re-posed characters, and rendering using the Poser shader tree all require handling by Poser inside Vue. The memory requirements are at least twice as large as for a single import. These advanced features are optional, and should be used with care, especially when importing a large number of Poser meshes or a very complex scene.
Languages English
French
German
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