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Cinema 4D Broadcast R18
After Effects Discount
1,51525
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1,595
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7975
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MPN C4DBE-N-AEUP17
MAXON Computer, Inc.MAXON Computer, Inc.Cinema 4D Broadcast R18 - After Effects DiscountCinema 4D Broadcast R18 - After Effects DiscountFor registered After Effects users only. Proof of ownership of After Effects CC required.C4DBE-N-AEUP171,515.25Novedge+1 (415) 848 9018
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Cinema 4D Broadcast R18
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Cinema 4D Broadcast R18 -- After Effects Discount

For registered After Effects users only. Proof of ownership of After Effects CC required.

Cinema 4D Broadcast R18 After Effects Discount is the easiest-to-use professional 3D software more efficient than ever before. New tools as well as expanded and completely reworked features help you turn your ideas into reality even quicker and with less effort. The improved workflow helps you meet the tightest deadlines.
Adding Cinema 4D Broadcast R18 to your existing pipeline of 2D applications opens up a wealth of new design possibilities. It's easy to turn 2D artwork into 3D elements using import options such as Illustrator or EPS. Combining images or movies with 3D objects is also simple thanks to a wide array of export options for image formats such as QuickTime, JPG, After Effects, Photoshop and many more.

New in this version

Workflow That Simply Works
Work Fast, Play More - Smooth workflows bring creativity to life. That's why workflow is front and center in Cinema 4D Broadcast R18. The revolutionary Take System will save precious time. The new Color Chooser does all those things you always wanted with color, as well as things you didn't even know you wanted! Integration with Sketchup and the Houdini Engine make Cinema 4D Broadcast R18 your ideal hub.
Modeling
Onboard spline tools with real-time feedback - Release 17 comes with a complete splines toolkit - no need to switch to an external tool. Easily create and modify splines with Cinema 4D Broadcast R18's new Pen tool, sketching, smoothing, arc tool, and boolean commands.
Sculpting
Intuitive and efficient organic modeling - Dozens of new features and improvements in Cinema 4D Broadcast R18 make sculpting a true delight. Use Sculpt to PoseMorph, for example, to speed up character animation. Easily sculpt hard-surface models with Edge Detection. Release 17 makes sculpting in Cinema 4D easier than ever.
Improved rendering
Better variability and usability with the new Variation and Formula Shaders - Release 17 offers new and expanded shaders to increase usability and performance. With the new Material Override function you can easily override specific channels of selected materials to create clay or matte renders.
Improved animation
Greatly improved Motion Tracking features - Integrating 3D assets into video just got easier. The Motion Tracking feature in Cinema 4D Broadcast R18 has been enhanced by adding the ability to correct lens distortion and by adding an intuitive tool for quickly eliminating problem track points.

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PlatformPrimeBroadcastVisualizeStudio
Cross-platform support for Mac & Windows
64-bit architecture
Outstanding stability
OpenGL 3.0 support
Extensive API: C++, Python, C.O.F.F.E.E.
Interface & WorkflowPrimeBroadcastVisualizeStudio
Context-sensitive, fully-searchable HTML help
Multiple projects open at once
Customizable toolbars / layouts / menus
Light and dark interface schemes
Unlimited view windows
Head-up display
Custom pop-up menu
Non-modal tools with realtime feedback
Collapsible Managers & Palettes
Selection / display filters
Custom User Data per object
Doodle viewport annotation tool
Layer system for object & material management
XRef external instancing / referencing system
Tablet support for Wacom and other pen tablets
3dconnexion 3DMouse support
Data Exchange / Format SupportPrimeBroadcastVisualizeStudio
Quicktime support
AVI support (Windows only)
Image formats - float with layers: PSD, TIFF
Image formats - float: HDR, DPX, RLA, RPF, OpenEXR
Image formats: BMP, IFF, JPG, PICT, PNG, TARGA
Quicktime VR object, panorama
After Effects compositing exchange with 3D data
Apple Motion compositing exchange with 3D data
Apple Final Cut Pro compositing exchange (Mac only)
Combustion compositing exchange
Digital Fusion compositing exchange (Win only)
Shake compositing exchange
Support of DXF, DWG, 3DS, DAE, FBX, DEM, LWS, SRL, VRML2, OBJ formats
IGES importer
CAD file import via optional Okino PolyTrans
BodyPaint 3D exchange - 3ds Max
BodyPaint 3D exchange - Maya
BodyPaint 3D exchange - Softimage
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Modeling ToolsPrimeBroadcastVisualizeStudio
Parametric object primitives
Parametric spline primitives
Extrude, Lathe, Loft, Sweep NURBS
Polygonal modeling tools with N-gon support
HyperNURBs subdivision surfaces
Modeling Generators: Metaball, Boolean, Symmetry, Array, Atom Array, Instance, Connect
Deformers: Bend, Twist, Bulge, Shear, Taper, FFD, Formula, Wind, Explosion, Melt, Shatter, Wrap, Polygon Reduction, Spherify, Spline Rail, Spline Deformer
Displacement Deformer
Camera Deformer
Smoothing Deformer
Spline Wrap Deformer
Shrinkwrap Deformer
UV EditingPrimeBroadcastVisualizeStudio
UV editor
Interactive UV mapping by projection types
Optimal UV mapping to automatically remove seams
LSCM unwrapping and relaxing
ABF unwrapping and relaxing
Materials & TexturingPrimeBroadcastVisualizeStudio
14 standard material channels: Color, Diffusion, Luminance, Transparency, Reflection, Environment, Fog, Bump, Normal, Alpha, Specular, Specular Color, Glow, Displacement
Transparency with absorption, total internal reflections, exit reflections
Blurry reflections and transparencies
Normal Maps: tangent, object or world
Displacement: intensity (centered), red/green and RGB
Choose Photoshop PSD layers per usage
Animated textures (MOV, AVI, sequence) with viewport preview
Selectable viewport resolution and channel display per material
Shading Models: Phong, Blinn, Oren-Nayer
Fresnel Procedural Shader
Noise Procedural Shader with 32 different noise algorithms
Layer Shader
Proximity-based Proximal Shader
Procedural surface shaders
Texture baking: surface color, illumination, ambient occlusion, normals, displacement and more
Sub-polygon displacement
Sub-surface scattering
Enhanced Brick Shader
Pavement Shader
Sketch & Toon Art Shader
Sketch & Toon Hatch Shader
Sketch & Toon Spots (Halftone) Shader
3D Painting with layers, all blend modes and Photoshop file compatibility
Multibrush painting of multiple material channels in single stroke
Raybrush painting directly onto rendered result
Projection painting
Exchange projections with Photoshop
Camera mapping
ProjectionMan camera mapping workflow tool
LightingPrimeBroadcastVisualizeStudio
Light Types: Omni, Spot, Infinite, Area, Square Spot, Parallel Spot, Square Parallel Spot
Hard, Soft, Area Shadows
Visible, Volumetric and Inverse Volumetric Lighting
Noise within light illumination or visibility
Include/exclude light diffusion, specular, shadow per object
Custom lens flares
Caustics
Colortemperature in Kelvin
Photometric brightness setting in Candela and lumen
Support of IES light data
RenderingPrimeBroadcastVisualizeStudio
Render up to 16,000 pixels square / 32 bits per pixel
Bucket rendering
Render Instances
Color profile support
Camera White Balance
Linear Workflow
Adaptive anti-aliasing
Multi-Pass output
Object buffers - specify unique alpha channels per object
Ambient Occlusion
Global Illumination (IR, QMC, Mixed)
Depth of Field post effect
Vector Motion Blur post effect
CineMan Renderman-compliant bridge
Sketch and Toon non-photorealistic rendering
Pyrocluster volumetric particle rendering
Physical Sky - realistic sky shading with 2D and 3D clouds, accurate sun and star positions, fog and atmosphere effects
3D Sound Rendering
Picture Viewer with RAM playback (including sound), history, AB compare, histogram, layer view, color correction, full screen mode
Render Queue batch rendering system
Up to 3 Network Rendering clients
Unlimited Network rendering clients
AnimationPrimeBroadcastVisualizeStudio
Easy one-click record button to keyframe Position, Scale, Rotation, Point Level animation and user-defined parameters
Record-dot animation of all animatable parameters
Automatic keyframing
Cappucino - realtime keyframing
PowerSlider animation toolbar for playback and keyframe manipulation
Up to four timelines windows with customizable track display and dopesheet or F-Curve view modes
F-Curve Snapshots and Reduced Modification Curves
Constant Velocity option per track
Keyframe reduction
Keyframe baking
ASCII animation import
Non-linear animation / motion mixing system
Constraints: PSR, Up-Vector, Clamp, Mirror, Parent, Aim, Spring
Driver tag
XPresso - node based expression editor
Virtual Walkthrough tool - first-person scene navigation and animation
Dynamic AnimationPrimeBroadcastVisualizeStudio
Basic particle system
Thinking Particles node-based particle system
Rigid Body dynamics (limited to MoGraph objects)
Thinking Particles node-based particle system
Rigid Body Dynamics
Joints, Springs, Motors
Soft Body Dynamics
Cloth dynamics & dressing functions
Hair dynamics
Spline dynamics
MoGraph ToolsPrimeBroadcastVisualizeStudio
Cloner object
Fracture object
Matrix object
Instance object
Text object
Tracer object
Spline Mask object
MoSpline parametric spline generator with L-system functionality
Effect Position, Scale, Rotation, Color, Time via Falloff, Shader, Random, Formula, Delay, C.O.F.F.E.E., Inheritance, Sound, Spline, Step, Target, Time or Volume
PolyFX polygon fracture deformer
MoGraph Selection tag
Beat Shader
Multi-shader - affect texture based on clone color
Extrude Deformer
Character Animation ToolsPrimeBroadcastVisualizeStudio
Joints with full dynamic IK
Skin Deformer supporting linear, spherical and blended deformation based on joints
Weighting Manager and tools
PoseMorph morphing and hierarchical mixing system
Mirror tool
Naming tool
Paint tool
Weight Effector
VAMP tool for translating weights, morphs, selection, textures, Uvs and vertex maps between different geometry
Cluster Deformer
Morph Deformer
Jiggle Deformer
Tension tag
Quaternion tag
Point Cache tag
Point Cache Deformer
Correction Deformer
Surface Deformer
Mesh Deformer
Squash & Stretch Deformer
Visual Selector
Hair Simulation and RenderingPrimeBroadcastVisualizeStudio
Guide-based Hair system
Hair instancing
Feather object
Fur system
Hair styling tools: Move, Scale, Rotate, Brush, Comb, Clump, Curl, Cut, Push, Straighten, Add Guides, Mirror, Set Roots
Hair dynamics
Hair shading system with multiple speculars, texture-defined root and tip colors, and variable transparency, thickness, length, scale, frizz, kink, density, clump, tighten, displace, bend, curl, twist, wave, straighten
ContentPrimeBroadcastVisualizeStudio
Essential presets and demo scenes
Advanced presets and demo scenes
Broadcast Library incl. materials, cameras and objects
Visualization Library incl. materials, presets and architectural objects
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