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O`ReillyO`ReillyLearning Autodesk Inventor 2016 - Digital Edition with Adam CooperLearning Autodesk Inventor 2016 - Digital Edition with Adam CooperA Practical Training Course That Teaches Real World Skills02072-Digital99.00Novedge+1 (415) 848 9018
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Learning Autodesk Inventor 2016
Digital Edition with Adam Cooper

Learning Autodesk Inventor 2016 -- Digital Edition with Adam Cooper

A Practical Training Course That Teaches Real World Skills

Learn at your own speed from the comfort of your own desk. This method of training accelerates learning and allows users to master even the most complex applications with ease. The intuitive learning interface and practical lesson format provides an unmatched degree of retention. Learning is broken down into a series of chapters with each one building upon the last. The lessons can be watched either sequentially or you can jump to topics of specific interest. You control the pace at which you learn. The training can be stopped, rewound or fast-forwarded at anytime. The application youʼre learning can be run simultaneously with this training product.
In Autodesk Learning Autodesk Inventor 2016 Digital Edition with Adam Cooper, expert author Adam Cooper teaches you the fundamental tools and techniques needed to create your own 3D digital prototypes and modeling projects. This course is designed for the absolute beginner, meaning no prior experience with Inventor is required. Duration of the tutorial: 9.5 hours,102 videos.
You will start with a tour of the Inventor 2016 user interface, and then jump into learning about basic sketching. Adam will teach you how to sketch basic features, such as creating an extrusion, secondary features, and work features. This video tutorial will teach you how to sketch advanced features, use parameters and equations, and work with duplication tools. You will then move into the assembly environment, learning how to build an assembly from the parts you created, interact with the assembly, and create a presentation view of the assembly. Finally, you will cover basic view creation and dimensioning methods.
Once you have completed this computer based training course, you will have a comprehensive understanding of how to use the tools in Inventor 2016 to create your own modeling projects. Working files are included, allowing you to follow along with the author throughout the lessons.

Table of Contents

Autodesk Inventor 2016
  • Introduction To Autodesk Inventor 2016
  • About The Author
  • Getting Started
  • How To Access Your Working Files
  • Feature Based Modeling
  • Parametric Features
  • Associative Files
  • Assembly Management
  • Model Documentation
  • User Interface
  • Model Manipulation
  • Inventor Project Files
  • Mouse And Selection Interaction
Basic Sketching
  • Creating 2D Sketches
  • Creating Lines
  • Creating Circles And Arcs
  • Creating Rectangles And Polygons
  • Creating Slots
  • Creating Fillets And Chamfers
  • Sketch Entity Types
  • Sketch Duplication
  • Sketch Modification
Sketch Constraints And Dimensions
  • Applying Geometric Constraints
  • Constraining Inference And Persistence
  • Working With Geometric Constraints
  • Creating Dimensional Constraints
  • Working With Dimensional Constraints
  • General Guidelines For Sketches
Basic Sketched Features
  • Creating An Extrude
  • Creating A Revolve
  • Modifying Sketches And Features
  • Creating Secondary Features
  • Using Shared Sketches
Creating Work Features
  • Creating Work Planes
  • Creating Work Axes
  • Creating Work Points
  • Working With Work Features
Pick And Place Features
  • Creating Fillets
  • Creating Chamfers
  • Creating Holes
  • Creating Threads
  • Creating Shells
Advanced Sketched Features
  • Creating Sweeps
  • Creating Lofts
  • Creating Coils
Model Information
  • Using Parameters And Equations
  • Part Model Information
Feature Duplication Tools
  • Creating Rectangular Patterns
  • Creating Circular Patterns
  • Creating Mirrored Features
  • Working With Duplication Tools
Assembly Design
  • Assembly Environment
  • Placing Components In An Assembly
  • Degrees Of Freedom In An Assembly
  • Assembly Constraints - Part 1
  • Assembly Constraints - Part 2
  • Assembly Joints - Part 1
  • Assembly Joints - Part 2
  • Editing Constraints And Joints
  • Proper Constraining Techniques
  • Content Center Library
  • Patterning Components
  • Assembly Mirror And Copy Components
Assembly In Place Editing And Creation
  • Editing And Replacing Assembly Components
  • Creating A Component In Place
  • Working With Adaptivity
  • Assembly Features
Interacting With An Assembly
  • Assembly Selection Methods
  • Component States
  • Modeling Section Views
  • Creating Design Views
  • Assembly Model Documentation
  • Interference Checking
Creating Exploded Assembly Views
  • Assembly Presentation Files
  • Manual Explosion Methods
  • Animating Your Explosions
Basic View Creation
  • Model Documentation Environment
  • Creating Base Views
  • Creating Projected Views
  • Creating Auxiliary Views
  • Creating Section Views
  • Creating Detail Views
  • View Modification Tools
  • View Manipulation
Dimensioning Methods
  • Dimension Types
  • Retrieving Model Dimensions
  • Creating General Dimensions
  • Creating Baseline Dimensions
  • Creating Ordinate Dimensions
  • Creating Chain Dimensions
  • Editing Dimensions
Annotation And Symbols
  • Hole Notes And Chamfer Notes
  • Centermarks And Centerlines
  • Documenting Views With Symbols
  • Placing And Editing Leaders And Text
  • General Tables And Hole Tables
  • Revision Tables And Tags
Bills Of Material And Parts Lists
  • Examining Bill Of Material
  • Editing The Bill Of Material
  • Creating A Parts List
  • Balloon Placement
  • Wrap-Up

About the Author

An Inventor user since 1999, course author Adam Cooper is a career mechanical engineer, designing primarily plastic installations in the automotive industry. He is also an accomplished trainer and a regular speaker at Autodesk University. He is an Autodesk Certified Instructor in Inventor and several other Autodesk programs.

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