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Maya 2015 Training
Digital Edition with Todd Palamar
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O`ReillyO`ReillyMaya 2015 Training - Digital Edition with Todd PalamarMaya 2015 Training - Digital Edition with Todd PalamarA practical Maya training course that teaches real world skills.0192289.00Novedge+1 (415) 848 9018

Maya 2015 Training
Digital Edition with Todd Palamar

OverviewSpecs
Maya 2015 Training -- Digital Edition with Todd Palamar

A practical Maya training course that teaches real world skills.

In Maya 2015 Training Digital Edition with Todd Palamar, expert author Todd Palamar teaches you the core features and concepts of Maya 2015. This course is for the absolute beginner: no prior experience with Maya is necessary.
You will start by touring the Maya interface, then jump into learning about nodes and transformations. Todd will teach you how to model a polygon, including creating the basic structure, extrude faces, and bevel. This video tutorial will cover topics including UV mapping, applying custom textures, rendering, painting and mirroring weights, and rigging. You will learn how to create animations and work with the graph editor. Finally, Todd teaches you how to render your finished product using mental ray.
Once you have completed this computer based training course, you will be fully capable of using Maya 2015 to create your own models from start to finish, using the key concepts and techniques that Todd has taught you. Working files are included, allowing you to follow along with the author throughout the lessons.

Table of Contents

1. Introduction
Introduction to Maya 2015
What To Expect
What Is New In Maya 2015
Maya Help
About The Author
How To Access Your Working Files
2. The Maya Interface
Interface Overview
Hotbox And Marking Menus
Camera Control
Projects
3. Nodes and Transformations
Primitive Objects
Transforming Objects
Parenting And Grouping
Hypergraph
Outliner
Image Planes
Curves
4. Polygon Modelling
Understanding Polygons
Selecting Polygon Components
Basic Structure
Extrude Faces
Edge Loops
Mirror Geometry
Normals
Sculpt Geometry
Bridge - Part 1
Bridge - Part 2
Extrude Along A Curve
Mirror Cut
Bevel
Booleans
Quad Draw
5. Texturing
0501 Materials
UV Mapping - Part 1
UV Mapping - Part 2
Mirror And Layout UVs
Applying Custom Textures
Hypershade
Rendering
6. Rigging And Weighting
Understanding Joints
Creating A Skeleton
Binding Geometry
Painting Weights
Refining Weights
Mirror Weights
IK Handles
Basic Rigging
Node Editor
7. Animation
Setting Key Frames
Animating
Dope Sheet
Graph Editor - Part 1
Graph Editor - Part 2
Graph Editor - Part 3
8. Rendering With mental ray
Batch Rendering
Image Based Lighting
Final Gather
9. Conclusion
Conclusion

About The Author

Todd Palamar began his career creating traditional special effects for low budget horror movies. Self-taught and passionate about bringing creatures to life, he quickly gravitated toward computer animation. Todd spent 6 years teaching at Full Sail in Winter Park, FL., where he won the honor of "Outstanding Educator" for two consecutive years, and was nominated twice for the prestigious Top Gun Award. During his career, he authored 7 technical manuals on Autodesk Maya. Todd has extensive freelance experience, which includes dozens of military and game style simulations, corporate commercials, and theme park rides.
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