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Learning Maxon Cinema 4D R14
Digital Edition wih Chris Martin
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Learning Maxon Cinema 4D R14
Digital Edition wih Chris Martin

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Learning Maxon Cinema 4D R14 -- Digital Edition wih Chris Martin

Learn the basic tools to create 3D model

In Learning Maxon Cinema 4D R14 Digital Edition wih Chris Martin, expert author Chris Martin teaches you the basic tools you will need to create 3D models in this software.
Chris Martin is an educator and also uses Cinema 4D for his business, creating graphics solutions for TV, film and businesses. He uses this real-world experience to show you how to actually use Cinema 4D for your day to day 3D modeling needs.
You will start out with a tour of the interface and lessons on understanding what 3D objects are. Once you have learned the basics, Chris jumps right into teaching you how to create 3D objects using Splines, extrusion, sweeping and lathing.
You will learn what Nurbs are, how to create basic 3D components using The Knife, Bevel, Bridge and other Cinema 4D tools. You will be taught how to utilize lighting, add textures to your models, and animate them. This video based tutorial also covers rendering your models and a chapter on using Mograph, then concludes with a project to build a model of a robot.
When you have completed this computer training course for Maxon Cinema 4D, you will understand the tools and techniques available to you for creating, animating and rendering 3D models with this software. Working files are included, allowing you to follow along with the author throughout the lessons.
Duration: 6.5 hours - 74 tutorial videos.

Table of Contents

Introduction
  • What Is Cinema 4D? And Who Uses It?
  • About The Author
  • What You Should Expect From The Video
Getting Started
  • Workflow
  • Navigating The Viewports
  • Application Prefs
  • Touring The Interface
  • Project Settings - Starting A New Scene
Understanding 3D Objects
  • Object Hierarchy And Parenting
  • Coordinate Systems
  • Select, Move, Scale, And Rotate
  • Primitive Objects And Attributes
  • Building A Chair
Understanding Splines
  • Drawing Splines
  • Procedural Splines
  • Modifying Points On A Spline
  • Extrude Nurbs
  • Sweep Nurbs
  • Lathe Nurbs
  • Spline Mask
  • Working With Adobe Illustrator
Polygonal Modelling Techniques
  • Basic Components Of 3D Objects
  • Modelling With Extrude
  • Modelling With Extrude Inner
  • Modelling With The Knife
  • Modelling With Bevel
  • Modelling With Bridge
  • Working With Edge Loops
  • Welding Points
  • Soft Selections
Modelling Objects And Deformers
  • Working With The Boole Object
  • Working With Array And Atom Array
  • Working With Instance Objects
  • Working With Explosion FX
  • Bend, Bulge, And Twist FFD
  • Working With The Spline Wrap
Lighting
  • Lighting In 3D
  • Light Types
  • Working With The Sky Object
  • Global Illumination
  • Physical Sky
  • Ambient Occlusion
Defining Materials And Textures
  • Materials 101
  • Projection Methods
  • Material Channels And The Content Browser
  • Bump And Displacement Channels
  • Frontal Projection
  • Textures With Alpha
Animation
  • Animation Fundamentals
  • Keyframes And The Powerslider
  • Autokey Mode
  • F Curve Manager
  • Path Animation
  • Camera Morph
  • Motion Camera
  • Previewing Animations
Rendering
  • Render Settings
  • Multipass Rendering - Part 1
  • Multipass Rendering - Part 2
  • Multipass Rendering And Photoshop
  • After Effects To Cinema 4D
Mograph
  • What Is Mograph
  • The Cloner
  • The Random Effector
  • Motext
  • Dynamics
Building The Robot
  • Modelling The Head
  • Modelling The Antenna
  • Modelling The Eyes
  • Modelling The Body
  • Modelling The Arms
  • Modelling The Tire
  • Materials
Conclusion
  • Wrap-Up

About the Author

Chris Martin is a career 3D designer and currently a partner with the Houston-based multimedia company 1.618 Designs. He specializes in the creation of innovative digital content using cutting edge multimedia tools. With 1.618, Martin has designed advertising campaigns for the Houston oil and gas industry as well as other multinational companies. Martin is also a professor at a Houston college where he teaches classes on 3D modeling, Adobe Photoshop, and Adobe Illustrator.
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