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3D Modeling in Photoshop Training
Digital Edition with Jeff Sengstack
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3D Modeling in Photoshop Training
Digital Edition with Jeff Sengstack

3D Modeling in Photoshop Training -- Digital Edition with Jeff Sengstack

Concise, informative and broadcast-quality training

3D Modeling in Photoshop Training Digital Edition with Jeff Sengstack is a course designed to explore the little known 3D capabilities that come with the Extended version of Photoshop.
With Infinite Skills' 3D Modeling in Photoshop Training Digital Edition with Jeff Sengstack, users can uncover the mysteries of this little-used but amazingly powerful tool and begin creating striking, dynamic 3D models in a matter of hours.

Table of Contents

Introducing 3D In Photoshop
  • What You Will Learn In This Course
  • Setting Up The Workspace And Preferences
  • Organizing The Working Files
  • Walking Through A Basic 3D Project
Working With The Camera And Move Tools
  • Using The 3D Camera To Move The Ground Plane
  • Using The Cage To Move A 3D Object
  • Using The Widget To Move A 3D Object
  • Using Numeric Values To Move A 3D Object
  • Examining 3D Depth Of Field And Field Of View
  • Using The Secondary View
Using The Create New 3D Object Panel
  • Making 2D Layers In 3D Space
  • Using Presets To Create 3D Meshes
  • Using A Depth Map To Build A Mesh
  • Extruding Text, Brush Strokes, And Shapes
  • Adding Internal Constraints On Extruded Objects
  • Using Deform To Twist, Taper, Bend, And Shear Extruded Objects
  • Using Cap To Bevel, Inflate, Or Deflate Extruded Objects
  • Making 3D Objects From Everyday Items
Working With 3D Text
  • Extruding And Editing 3D Text
  • Warping 3D Text
  • Deforming 3D Text: Twist, Taper, Bend And Shear
  • Using Cap Properties On 3D Text And Internal Constraints
  • Splitting Text Into Individual Objects
  • Distorting And Extruding Text
Adding And Editing Materials: Textures And Maps
  • Reviewing Materials And Downloading Extra Sets
  • Using Materials Presets
  • Rendering Changes To Check Your Work
  • Applying Diffuse Material Textures To 3D Objects
  • Positioning Materials Using Overlays Or A Checkerboard
  • Fixing Seams In Textures
  • Adjusting Colors For Specular, Illumination, And Ambient Materials
  • Adjusting Shine, Reflection, And Roughness
  • Using A Bump Map To Give An Object Texture
  • Adjusting Opacity And Refraction
  • Giving A 3D Object An Environment Texture File
Setting And Changing Environment And Scene Properties
  • Changing 3D Layer And 3D Object Ambient Colors
  • Adjusting Image-Based Light Color Settings
  • Using Adobe-Created And Custom IBL Texture Files For Illumination And Backgrounds
  • Working With Standard And Custom Ground Planes
  • Working With The Scene Cross Section Property
Using Lights
  • Overview Of The Three Standard 3D Lights
  • Using The Infinite Light
  • Using The Point Light
  • Using The Spot Light
  • Using Multiple Lights And Lighting Presets
Merging Multiple 3D Layers
  • Placing Objects In Stages/Sets
  • Giving A Photo A Frame
  • Creating A Glass
  • Creating A Window Frame With Tinted Glass
  • Merging Spheres For A Cross Section
  • Using Cross Section To Place A 2D Or 3D Layer Inside A 3D Object
  • Using An Opacity Texture File To Place A 3D Object Inside Another 3D Object
  • Creating Shadow Catchers To Match Background Perspective
Using Third-Party 3D Models
  • Checking Out Resources And Compatible File Types
  • Opening Existing 3D Models In Photoshop
  • Using The Vanishing Point Filter To Place Objects In A Scene
  • Making Changes To Third Party 3D Models
  • Dealing With Common Third Party 3D Model Issues
Animating 3D Objects Using Photoshop Video Features
  • Introducing Keyframe Animations
  • Working With Some Motion Animation Projects
  • Moving The Camera And Lights
  • Altering Material And Cross Section Properties Over Time
Rendering And Exporting Layers And Projects
  • Performing A Final Still Image Render
  • Exporting 3D Layers As Standard 3D File Types
  • Exporting Animations As Video Files
  • Exporting Animations As DPX And Photoshop Image Sequences
Acknowledgements, Bio, Resources, And Goodbye
  • Acknowledgements
  • Author Bio, Resources, And Goodbye

About The Author

Jeff Sengsteck is an Adobe Certified Expert, having authored more than 300 articles and nine books covering various areas of digital media production with Adobe products and other programs. After a career in television news, where he learned the process of video production from hands on daily experience, Sengstack has turned his attention to training and education, working as a consultant, author, and a professor at Santa Rosa Junior College where he teaches video production.
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