In Part 2 of the Scripting Particle Flow series Borislav Petrov will show you how to use MAXScript to integrate Particle Flow with other areas of 3ds Max and hijack standard Operators with MAXScript. Techniques for interacting with scene geometry, lights and Splines, positioning particles along Splines, and moving objects and lights to the positions of particles are all covered, as well as creating particle flows procedurally based on the results of a Reactor simulation.
Particle Flow Scripting 2The PFlow Script Show Act 2 requires the user to have a grasp of 3D mathematics, be familiar with Particle Flow and creating their own Particle Flow systems, and a working knowledge of scripting Particle Flow. The tutorial builds on the skills taught in Part 1 of this series and will show you how to extend Particle Flows outside of Particle View and beyond.
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