In the first of the Advanced, 3 DVD series on HLSL Shader writing within 3ds Max, Ben Cloward will give you an understanding of what a HLSL shader is, how a shader can be created with free software, edited and then displayed within 3ds Max, and fundamental programming concepts such as Data Types, Structs, and Functions. You'll also learn how to create a shader GUI, the basic framework of a HLSL shader, and much, much more. By the close of the DVD, Ben will have you writing your own basic HLSL shaders.
HLSL Shader Creation 1HLSL Fundamentals is an ideal introduction to the world of HLSL shader writing for real-time GPU based shaders. An understanding of basic programming concepts and 3D math is useful. (For those needing 3D tutorship, see The Matrix: Explained by Borislav Petrov.)
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