In this second DVD in the HLSL Shader Creation series, Ben Cloward explores how you can create the main building blocks of a lighting and shading system in HLSL. He shows how you can build shaders to represent the Ambient, Diffuse, and Specular components of surface shading and how to enhance your Ambient shading by using a combination of convolved HDRI environment maps and baked Ambient Occlusion. Ben also shows you how to create Point, Directional, and Spot light sources. HLSL Shader Creation 2Light & Shading Models wraps up with a practical exploration of some of today’s standard surface shading models, including Phong, Blinn, Cook/Torrence and Oren/Nayar.
HLSL Shader Creation 2Light & Shading Models builds on the theory and skills taught in DVD 1 in this series. You need to know how to write basic HLSL shader code (surface & light) to get the most out of this title.
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