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V‑Ray 3.4 for 3ds Max
Required USB Dongle Not Included
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Chaos GroupChaos GroupV-Ray 3.4 for 3ds Max - Required USB Dongle Not IncludedV-Ray 3.4 for 3ds Max - Required USB Dongle Not IncludedAdvanced Ray-Tracing for 3ds MaxBID-80-25222.01988.00Novedge+1 (415) 848 9018
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V-Ray 3.4 for 3ds Max
Required USB Dongle Not Included

Advanced Ray-Tracing for 3ds Max

V-Ray 3.4 for 3ds Max -- Required USB Dongle Not IncludedBuilt to meet the creative demands of CG artists and designers, V-Ray 3.4 for 3ds Max Required USB Dongle Not Included is a comprehensive physically-based lighting, shading, and rendering toolkit with seamless integration into Autodesk 3ds Max. V-Ray 3.4 for 3ds Max Required USB Dongle Not Included is a complete lighting and shading solution that can be flawlessly integrated in every 3D Artist's and designer workflow. The flagship rendering software has set the standard for speed, reliability, ease of use and render quality. V-Ray 3.4 for 3ds Max Required USB Dongle Not Included's incredible stability, flexibility and rich set of features provides visualization specialists with exceptional rendering capabilities.

New in release 3.3

V-Ray 3.4 for 3ds Max Required USB Dongle Not Included introduces new variance-based adaptive sampler - a new algorithm that makes renders quicker to setup and removes the need to set subdivisions for lights and materials. This makes it much easier for users to get high-quality, predictable renders.
More New Features
  • Ray Traced Rounded Corners - for perfectly smooth edges at render time
  • New Sky Model and Aerial Perspective - for realistic natural-looking environments
  • Triplanar Mapping - for simple, UV-less textures
  • Improved V-Ray Clipper with Render-time Booleans - for cutaways using any arbitrary mesh
  • Stochastic Flakes - for more realistic materials like snow, sand, and car paints

New in release 3.2

VR Cameras
The two new VR camera types will render stereo cube maps and spherical stereo images. This allows artists and designers to output V-Ray scenes to popular VR formats like Oculus Rift and Samsung Gear VR.
V-Ray RT GPU Improvements
Among the new features and speed improvements is QMC sampling. Licensed from NVIDIA, QMC sampling provides overall speed improvements and resolves noise quicker when using CUDA. Additionally, V-Ray 3.4 for 3ds Max Required USB Dongle Not Included now supports:
  • Displacement
  • Anisotropic highlights
  • Composite map
  • Output curves
  • Texture baking
  • UDIM support (MARI)
Volume rendering
New V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats. This allows users to import and render data from popular effects applications like Houdini and FumeFX.
Distributed rendering
Add or remove distributed rendering nodes on the fly
Global Illumination
Refined Light Cache algorithm removes light leaks and improves animation
  • New preview types for proxy objects - includes mesh simplification for optimized proxy display
  • Faster rendering of hair and fur
  • Intel Embree support for 3ds Max Hair and Fur and V-Ray Fur
3ds Max 2016
  • Full support for new Physical Camera - co-developed with 3ds Max team
  • Support for new Physical Camera Exposure Control
  • V-Ray Lens Analysis Utility adds support for the 3ds Max Physical Camera


Efficient shading system optimized for ray-tracing - specially optimized shaders to improve render speeds
Support for efficient material layering - quickly render complex materials using the VRayBlend material
Fast sub-surface scattering shader - VRayFastSSS2 material uses a pre-pass to create fast and accurate subsurface scattering effects with support for both single and multiple scattering
VRayCarPaintMtl - create stunning car paint shaders complete with base, flake and coat layers. Full mapping support allows for amazing flexibility and a wide range of effects
VRayDistanceTex texture - use this procedurally generated texture to create a wide range of effects based on the distance between objects in the scene. The map is computed analytically without ray-tracing and can be used to drive other render time effects like VRayFur and displacement mapping
VRayMultiSubTex - use this V-Ray specific texture to assign different textures based on object ID
Dispersion - the new and improved V-Ray material comes with a complete support for light dispersion. This simple yet powerful feature allows you to create stunning close ups of refractive objects with caustics that dazzle the eye
Physically accurate full global illumination solutions - create accurate GI solutions using a combination of the provided global illumination methods
Physically accurate lights - create realistic illumination using physically-based lights, including IES lights and true area lights with support for texture mapping
Directionality parameter for rectangle V-Ray lights - turn the V-Ray rectangle light into a textured directional light with the new directionality parameter
Efficient illumination from HDR environments - create accurate IBL solutions with sharp shadows at a fraction of the usual render times
VRayLightLister - quickly set up and adjust complex lighting with the help of the new V-Ray Specific Light Lister
Render Output
Support for additional render elements - have full control in compositing by separating the render into render elements
VRayLightSelect Render Element - become a master of lighting with the new VRayLightSelect feature and extract the contribution of each light to the scene or compose all the lights back together and change their intensity in real time in any compositing software
Ultimate resolution of any issues caused by Distributed Rendering - the new VRayDRBucket render element enables you to identify which render slave rendered each bucket in the final scene
VRayExposureControl plug-in - proper exposure of regular viewport and camera views, including orthographic views
VRayLensEffect render effect - simulate the inherent imperfections of real world cameras by adding a full range of bloom and glare effects complete with light dispersion and obstacle mapping
VRayLensAnalysis Tool - quickly create realistic (measured) distortion patterns for your V-Ray Physical Cameras. With the help of the VRayLensAnalysis tool you can easily match the distortion of your real world and your virtual cameras
Depth of field with bokeh effects - create fast and accurate physically based depth of field effects using the VRayPhysicalCamera
Accurate motion blur - efficient and accurate physically based true 3D motion blur effects using the VRayPhysicalCamera
Stereoscopic setup - use the VRayStereoRig helper to quickly set up stereoscopic images and animations. In addition, the built in support for shade maps allows for much faster rendering of depth of field and motion blur effects with or without stereoscopy
Bidirectional Path Tracing (BPT) - create accurate, unbiased light solutions with caustics that are so sharp that they are dangerous to view
Dynamic loading of tiled OpenEXR - load tiled OpenEXRs on the fly with the help of the new and improved VRayHDRI texture
On-demand geometry loading from the disk - use VRayProxy to render millions of polygons at maximum memory efficiency by storing the geometry on the hard drive
Displacement mapping - precisely control the displacement on a per object basis with the VRayDisplacement modifier
Three different image sampling methods - fast anti-aliasing engines to fit any case and requirements

New in release 3.0

Simplified User Interface - V-Ray 3.4 for 3ds Max Required USB Dongle Not Included introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists' daily production work.
New Skin Shader - A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.
Probabilistic Lights - Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.
Progressive Rendering - The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.
Faster Ray Tracing - V-Ray 3.4 for 3ds Max Required USB Dongle Not Included introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.
Quick Settings - Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.
Advanced V-Ray Frame Buffer - Consistent color output is essential to artists' workflows. V-Ray 3.4 for 3ds Max Required USB Dongle Not Included has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.4 for 3ds Max Required USB Dongle Not Included is set up for linear workflow, making it easier to ensure reliable, accurate colors.
Render Mask - Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.
Faster Hair - Chaos Group introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.
Ray Traced SSS - Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.
Max Ray Intensity - Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.
VRmats - VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in Chaos Group and transferred directly to V-Ray for Maya.

This Product is Also Known As

  • vray for 3ds max

  • vray for max

  • v-ray for max

Installation Requirements

In order to work properly, your copy of V-Ray 3.4 for 3ds Max — Required USB Dongle Not Included requires :
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