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MODO 10.1v1
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1,709
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1,799
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Available in US & Canada
MPN 5142079
The Foundry Visionmongers LtdThe Foundry Visionmongers LtdMODO 10.1v1MODO 10.1v1Model. Animate. Render. Create at the speed of thought.51420795.061,709.00Novedge+1 (415) 848 9018

MODO 10.1v1

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MODO 10.1v1

Model. Animate. Render. Create at the speed of thought.

MODO 10.1v1 is your starting point for creative exploration. Whether you're creating addictive real-time experiences, innovative product designs, compelling advertising images, or engaging film and video content, MODO 10.1v1's artist-friendly tools let you iterate freely to realize your ideas' full creative potential.
Faster iterations
With powerful modeling and sculpting tools, and an advanced photorealistic viewport and preview renderer, MODO 10.1v1 lets you iterate faster for better concept and production models, look development, and interactive design reviews.
Out-of-the-box value
MODO 10.1v1 offers modeling, sculpting, painting, effects and animation tools in one cohesive, easy-to-use content creation package, with unlimited network rendering capabilities and MeshFusion Boolean tools included.
Consistency guaranteed
With consistent workflows, modular tool assembly and an intuitive UI, MODO 10.1v1 lets you apply the knowledge you gain in your first days of exploration to fulfilling the most complex, sophisticated tasks down the road.
Seamless pipeline integration
MODO 10.1v1 fits right into your pipeline, with Python and C++ APIs; a Python TD SDK; a fully customizable UI; and support for industry-standard formats like OpenSubdiv, OpenColorIO, OpenEXR, OpenVDB and Alembic.

New in MODO 10.1v1

The first installment of the MODO 10.1v1 Series, MODO 10.1v1 offers significantly enhanced workflows for creating real-time content for games, or for other immersive interactive experiences like virtual reality. With it, you can:
  • Author in MODO 10.1v1 and be confident that your assets will look virtually the same in Unity or Unreal Engine
  • Easily get realistic detail into your real-time assets with a streamlined, repeatable texture baking workflow
  • Export to popular engines with simple, automated steps that minimize the need to recreate work
Enhanced control of normals
Now you can explicitly manipulate vertex normals to control shading smoothness on low-polygon assets, with a series of tools that let you select individual edges to be smoothed or unsmoothed, constructing a vertex normal map on the mesh. What's more, in addition to generating tangent basis data suitable for use with normal maps in Unreal, we've added the ability to create data suitable for use in both Unity and Source.
Streamlined export to games engines
Now you can transfer assets between MODO 10.1v1 and Unity or Unreal Editor 4 with shading information intact, eliminating the need to recreate shading work in the games engine editor. What's more, exporting to games engines is now single-step operation, thanks to a new preset mechanism with ready-made presets for Unreal and Unity, and the ability to create custom presets to target additional engines. In addition meshes are now automatically triangulated on FBX export-matching MODO 10.1v1's internal triangulation for GL rendering and ensuring a visual match-and there's now direct support for a range of common DDS image formats.
Real-time content creation workflows
MODO 10.1v1 offers workflows specifically targeted at artists creating content for real-time applications. The Games Tools layout is centered around the everyday tasks of vertex normal editing, texture baking and exporting to game engines, while still providing quick access to modeling tools. In addition, you can now navigate through your MODO 10.1v1 scene as you would a video game level, with a new FPS (First Person Shooter) mode that uses the mouse to look around, and the keyboard to move-enabling you to evaluate your scene as a player would see it.
WYSIWYG look-development workflows
MODO 10.1v1 delivers a WYSIWYG look-development experience for games authoring that lets you work in the context of your final delivery platform. Now you can develop and view looks for game art that correspond to lighting and surface details in real-time game engines, with two new physically based material types which closely match the materials in Unreal Engine and Unity; several enhancements to the advanced photorealistic viewport, including support for viewing and exporting the Unity and Unreal-compatible PBR materials; and the ability to work with the Unreal Editor 4 and Unity 5 base shaders directly in MODO 10.1v1.
FBX enhancements
Delivering better compatibility for real-time engines, a new FBX 2015 plug-in offers support for the widely-used FBX 2014 format; the ability to export UV sets alphabetically; and automatic application of default (linear) color correction to vector maps in all loaded clips including FBX and other non-LXO formats. What's more, animation from FBX files can now be imported and merged onto items in the scene, or applied to actors as actions, while instances and replicators can now be exported to FBX.
Efficient baking
MODO 10.1v1's baking workflow is now more automated and streamlined. New Bake Items let you store bake-related parameters for reuse, so you can initiate a bake process with different input data, but using exactly the same bake settings as previously. What's more, when preview and RayGL baking, you can now take settings from a Bake Item, so you can tweak settings and see the results before executing the final operation. To make baking even easier, a new Bake Wizard streamlines the setup of Bake Items and baking, and offers customizable output presets.
Enhanced UV and UDIM workflows
A new wizard makes creating UDIM image sets a breeze; UDIM textures can now also be baked like any other texture. In addition, you can now export UVs to the widely-supported XML-based SVG vector graphics format; the feature includes the ability to export a selected of range of UDIMs either spread out or in separate layers. Additionally, the Advanced GL viewport can now display multiple UDIM tiles, further improving parity with MODO 10.1v1's renderer.
Everyday tools made better
MODO 10.1v1 continues to improve the tools you use everyday-from modeling, to texturing, to painting, to dynamics, to color selection. For example, the vertex map painting toolset now offers a choice of blend modes, as well as the ability to mask vertex colors by color channel and by polygon selection, and a new option to view each channel in isolation. What's more, you can now keep your meshes closer in size to the original when using the Smooth Tool, thanks to a new Volume Preservation option.

Features

Animation
Incorporating traditional animation techniques applied in innovative ways, MODO 10.1v1's animation framework is highly customizable to meet the most demanding of production challenges.
Animating in MODO 10.1v1 comes naturally as the modeling and animation tools work hand in hand. The same tools used in modeling are directly leveraged in the animation system. As you create in MODO 10.1v1, time is just another dimension for you to draw upon. Use MODO 10.1v1 to create precise mechanical animations or fully articulated skinned characters.
Presets
With MODO 10.1v1's flexible and efficient preset system, you can save selected parts of processes or content for reuse elsewhere, or for sharing useful techniques or approved assets with other team members.
Rendering
MODO 10.1v1's production-proven renderer offers a rare blend of speed and quality to create stunning, photorealistic imagery that challenges the industry's best. Unlimited network rendering is included.
MODO 10.1v1 is equipped with one of the world's great renderers for creating gorgeous images and animations – and for baking out everything from HDRI files to textures for game engines. The renderer is provided as both a final render engine and as an optimized progressive refinement system that updates nearly instantly as you model, paint or change any item property within MODO 10.1v1. The renderer is an over- achiever that offers that rare blend of speed and quality, and includes UNLIMITED network rendering on Mac, Windows and Linux platforms.

Why MODO 10.1v1?

  • MODO 10.1v1 makes creative exploration possible with fast and intuitive polygon modeling and sculpting tools that allow you more time to explore and visualize new ideas
  • Offers out-of-the-box value with highly-integrated modeling, painting, sculpting, effects, animation and unlimited network rendering capabilities
  • Ensures consistency with a philosophy of tool re-use, easy-to-learn workflows and a fully customizable UI that is unmatched in any other 3D software
  • Integrates seamlessly into existing pipelines with built-in Python scripting and versatile SDK
  • Get instant results for interactive design reviews with the use of the photorealistic preview render.

This Product is Also Known As

  • Luxology Modo

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