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ZBrush 4R6 for Win$649
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Pixologic

ZBrush 4R6 for Win

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ZBrush 4R6 for WinZBrush 4R6 for Win continues to improve and enhance ZBrush functionality by giving artists access to a rich toolset of new features designed to excite their creativity and boost productivity. QRemesher has come into its own, becoming the new ZRemesher with an entirely rebuilt system to give even better automated retopology and new control systems. There are also new brushes and functions to improve your workflow for both organic and hard surface sculpting.

Overview

ZBrush is a digital sculpting and painting program that has revolutionized the 3D industry with its powerful features and intuitive workflows. Built within an elegant interface, ZBrush offers the world’s most advanced tools for today’s digital artists. With an arsenal of features that have been developed with usability in mind, ZBrush creates a user experience that feels incredibly natural while simultaneously inspiring the artist within. With the ability to sculpt up to a billion polygons, ZBrush allows you to create limited only by your imagination.
Designed around a principle of circularity, the menus in ZBrush work together in a non-linear and mode-free method. This facilitates the interaction of 3D models, 2D images and 2.5D Pixols in new and unique ways.
ZBrush gives you all of the tools needed to quickly sketch out a 2D or 3D concept and then take that idea all the way to completion. You can create realistic renders directly in ZBrush with lighting and atmospheric effects. With the many powerful export options, you can easily prepare your model for 3D printing or use within any other digital application.
Because ZBrush users are enabled by its powerful software processing, you can sculpt and paint with millions of polygons with out having to worry about purchasing expensive graphics cards. It is for this reason why ZBrush is used by everyone from art enthusiast to major film and games studios.
Leave technical hurdles and steep learning curves behind, as you sculpt and paint with familiar brushes and tools.

Discover what has been added in this latest release:

ZRemesher
An evolution of ZBrush’s automatic retopology tool brings this process to a new whole level. It analyzes the curvature of your mesh to produce a very natural polygon flow. Yet it also achieves these better results in significantly less time. Of course, when you want more control you will also find features such as local density management and curve flow orientation. Furthermore, a new and innovative feature of ZRemesher is its ability to perform local retopology to a specific part of your mesh while keeping all border vertex points welded with your existing model.
Trim Curves Brushs
These new brushes work much like the current Clip Brushes, but instead of pushing the geometry to the drawn stroke, ZBrush deletes all geometry outside the Trim Curve line and closes the resulting hole.
Bridge Curve Brush
Create a polygon bridge between surface holes, PolyGroup borders or even creased edges - all in a couple of clicks! You can use this brush with closed or open curves.
Creasing Brush
With this brush you will no longer need to rely on topology or PolyGroups to define a creased edge. This brush allows a freely drawn curve to define where an edge crease will be applied.
Brush Radius option extended
Available for the Trim and Slice brushes, this option creates a thin path of topology or even surface thickness.
Visibility Expanded
The various Slice and Close Holes brushes will now work with partially hidden geometry to create unique slices or control which holes to close and which ones to keep open. DynaMesh now also has the capability to operate on partial geometry.
New Curve Framing
All brushes that have CurveMode enabled will automatically detect the openings in any surface, creased edges and also PolyGroups. This opens several avenues to quickly and easily create with brushes like CurveBridge, Curve Tri Fill, MultiTube and more!
DynaMesh Retains PolyGroups
All existing PolyGroups from your original model or inserted meshes will be preserved when applying DynaMesh to the model, as well as any time you re-DynaMesh. Combined with existing features like Panel Loops, Group Loops and Polish By Feature, this gives you a startling number of new ways to create hard surfaces within ZBrush.
Group Front
This new PolyGroup assignment function will create a new PolyGroup from the camera’s point of view. It assigns a single PolyGroup to all visible polygons facing the camera.
New Solo Dynamic Mode
Keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera. This improves 3D navigation and makes it a breeze to work with complicated models.
UVs Smoothing
When smoothing a model’s UV’s, ZBrush will now freeze their borders. This creates a seamless map process for external rendering applications. Smoothing of UV’s will also be maintained regardless of what subdivision level you’re at or how often you have moved between levels.
Panel Loops
Two new options for the Panel Loops feature ensure that you can work quickly by providing one-button solutions to either reassign the panel’s PolyGroups or topology loops.
New Masking
You can now mask or unmask with a single click Mesh Features such as: Geometry Border, Polygroups Border and Creased Edges in any combination thereof.

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