Use 3D-Coat 3.7 for Mac to add layers of color, texture, specular, and displacement coats to your 3D-models in 3ds Max, Maya, LightWave, modo, and Carrara, while the included Applink connection plug-ins enable the user to transfer content rapidly from 3D-Coat 3.7 for Mac to one of these 3D modellers. 3D-Coat 3.7 for Mac also works in deep connection with Adobe Photoshop and includes 3D mouse support with 3Dconnexion's SpaceNavigator.
3D-Coat 3.7 for Mac combines painted textures and sculpting in one easy-to-use interface. Every layer is 3D and consists of color, specular, transparency, and displacement channel. 3D-Coat 3.7 for Mac also combines the most powerful reptology approaches in one package, making it the perfect design tool to create various skins for your models and characters.
Key Features and Benefits
Retopology3D-Coat 3.7 for Mac offers wide set of retopology tools. It combines many approaches of retopologisation to make it quick and effective.
Layers Contain Depth, Color, and Specular You can disable or enable any of these channels, put effects on them - extrusion, transparency, contrast, multiplication of depth, or additional specular.
2D and 3D Painting Paint over UV as easy as paint over 3D-modes. Almost all tools work in uv-plane and in 3D.
Seamless Painting Paint seamlessly over UV-plane. It is easy to use 3D-Coat 3.7 for Mac create seamless textures and paint bump.
Instancer Tool Uses a new check box in the Merge Tool function to allow the user to use a volume multiple times in a single scene without taking up additional memory space. This increases rendering speeds within the application.
Multichannel Pens Every pen has many channels - color/depth/specular and eraser.
Fill with Gradient Fill areas with gradient fading.
Spherical Filling Fill areas with spherical gradient.
Image Correction Image correction filters with realtime preview in 3D.
Layers Masking Mask one layer with another one.
Paint Patters Painting patters, putting images along splines.
Customize Interface Define hotkeys for any action easily.
Closed Curves Draw closed curves and curves with sharp edge-points.
Arrows Draw a huge variety of arrows.
Cavity Painting Paint on cavity, use many different conditions for painting.
Realtime preview Realtime preview of complex materials.
Export Morphs Possibility to export separate layers as morphs.
Sculpting You can sculpt from sphere as it is shown here.
Direct Manipulation Fix several points on the surface of your object and then drag points to manipulate the object hands-on.
Change of Proportions With gradient allocation it's easy to change proportions of parts of a body.
Fill with Fractals and Volumetric Textures Many types of fractals are volumetric textures. Filling with fractals works well for giving the initial form and color of a surface before manual processing.
Draw Text on an Image Put text on a surface of an object, or even write around all of the object. The text is put along a spline.
Drawing with a Contour Draw not only with a pen, but also with a contour, rectangle or ellipse. Apply a set of effects on a pen - fractals or materials, and draw on all of the object or the visible part only.
Filling of Color with a Gradient Fill the closed areas by imposing a gradient of colors.
Stacking of Longitudinal Forms Longitudinal forms and pens can be created both from pictures and from 3D-objects.
Transformation of Parts of a Surface Allocate any part of a surface (rectangular, round, or complex form) and transform it freely.
Cloning of the Image in 3D Parts of a surface can be cloned.
Mirror Cloning Clone sites not only parallel transformation, but also with mirror symmetry.
Inverse Cloning Clone with inversion relative to a point, or with turn.
Symmetric Copying If you have textured only on one side of model, you can simply transfer details from one side of models to another, drawing with pen (symmetric clone).
Multilayered Pens Each pen contains color, a transparency, depth, specular, and a mask of deleting. The mask of deleting allows to erase before drawing of color contents of a layer in that place where we draw a pen. The pen can be edited in the external editor, which can edit PSD - files.
Edit a Projection with Layers Edit a current projection in the external editor in view of layers. Layers added in the editor will automatically be transferred in 3D-Brush.
Edit a Texture with Layers Edit a texture of your model in the external editor in view of layers. In the external editor it is possible to create new layers which will automatically be transferred in 3D-Brush.
Creation of Pens from 3D-Objects Create pens not only from pictures, but also from 3D objects.
Texture Mapping of Object Use a texture or a photo to impose on an object. Impose not only color but also relief and specular, having chosen for them additional textures.
Global Illumination Global illumination (occlusion) can be calculated and baked to texture.
Work Flow Features
Easy Workflow
At input you provide an OBJ file of 1-100 thousand polygons, preferably with UV-mapping in place, at output you get either an object of 1-10 million polygons or textures of normals, displacement, color, transparency and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided!
Relief, Color, Specular
Draw relief detailing, color, specular and transparency on model's surface.
Copy & Paste
All you previously did in 2D now can be done in 3D – editing with layers, cloning surface areas, image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour, darkening, lightening, smoothening, sharping and so on.
Technology of 3D-Coat 3.7 for Mac
Small geometry details get automatically added onto normal map, while large ones modify the geometry. As a result, the object of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons owing to detailed normal map.
Normal Map gets Instantly Formed
You can view the object in low-polygonal mode and straight away see how it is going to look in your game or scene. This is particularly important for developing games.
Details Applied Along a Spline
You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper. Details can be imported as from 3D objects, so as from images.
Pen Channels
Pens you draw with contain plenty of channels - depth, color, specular, eraser mask. This allows to considerably speed up the object detailing as you can both apply relief detailing and draw with color.
Body Sculpting
Although 3D-Coat 3.7 for Mac is more oriented for small detailing, it allows for global object modification, body sculpting too. You can easily bend a hand or a finger, enlarge the head, change object proportions or posture.
Object Deforming Tool
You can fix several points on the object's surface and pull one of them to see the object smoothly deforming. For example, you can easily create a smile or enlarge the object's ear by simply pulling it having fixed the head.
Text Scribing
You can easily scribe text any way you like, even wrap the text around the object.
Fill with Fractals and Materials
Closed-up areas can be filled with fractals and materials which contain depth, color and specular. The material can be applied not only from camera, but also with use of cubic mapping.
Transfer Details from Photo
You can transfer details onto the object straight from a photo.
Draw with Contour, Square, and More
You can draw not only with a pen, but also with a contour, square, line linking two dots or a spline curve. This allows drawing not only soft organic forms, but also even, strict 'man-made' forms.
Connection with Adobe Photoshop
Working in 3D-Coat 3.7 for Mac you can edit texture or current projection in the external graphics editor, and this works with layers in place! For example, you can add a layer in Adobe Photoshop and it will get automatically transferred into 3D-Coat 3.7 for Mac.
External 2D Editor
Virtually all can be edited in external 2D editor – pens, current selected area, clipboard contents, while preserving channels of depth, color, specular.
High Resolution Textures
Exporting textures and 32-bit displacement.
Generation of UV
Automatic generation of UV coordinates enabled.
Multiple Textures Support
3D-Coat 3.7 for Mac supports texturing objects with several textures.
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Price Information
Novedge is currently offering 3D-Coat 3.7 for Mac for only $329. Purchasing from Novedge you save $20 (5.73%) on the original retail price (MSRP) of $349.
Best Price Guarantee
3D-Coat 3.7 for Mac is covered by the Novedge Best Price Guarantee. We guarantee that $329 is the lowest price you'll find anywhere online. And if you happen to find a better price online, and meet the required qualifications, we'll give you the difference up to $500.
Shipping Information
3D-Coat 3.7 for Mac will be Digitally Delivered. Within 1 or 2 working days from your purchase you will receive an e-mail from Novedge with instructions on how to download it and to enable it on your computer. The digital delivery of software products is very convenient: it is free and you will not have to wait for the physical shipping.