3ds Max 2015Digital version software brings a fresh approach to 3D animation for motion graphics, visual effects, design visualization, and game development. With the innovative
new Populate feature set for automatic crowd generation, a significantly augmented Particle Flow toolset, and a performance-enhanced view port that now
supports Microsoft DirectX 11 shaders,3ds Max 2015Digital version embraces concepts and technology required by today’s modern pipelines. And, with new Perspective Match and
Vector Map tools that cross the 2D/3D divide, 3ds Max 2015Digital version provides new ways of working that can help artists extend their creative capabilities.
Key New Features
Now artists can bring worlds to life in a few simple steps, with the new crowd animation feature set in 3ds Max 2014. Offering highlevel
control of plausible human animation, Populate enables artists to quickly and easily generate moving or idle crowds within
selected areas of a scene to enrich architectural presentations with realistic human activity, or to previsualize a film or video scene.
Populate comes with a set of animations and characters for use in common public settings: sidewalks, hallways, lobbies, and
plazas; crowd composition tools enable artists to connect walkways into patterns of pedestrian flow.
Improved Viewport Performance
Interactive and playback performance for complex scenes, CAD data, and deforming meshes is significantly improved in 3ds Max
2014, thanks to new adaptive degradation techniques, improved texture memory management, the addition of parallelized modifier
computations, and certain other optimizations.
DX 11 Viewport Rendering
Artists can now take advantage of the power of Microsoft DirectX 11 software to help create and edit high-quality assets and
images in less time, with new support for DirectX 11 shaders in 3ds Max 2014. In addition, a new API exposes DirectX 11
capabilities in 3ds Max with HLSL (High Level Shading Language) support.
Augmented Particle Flow System
In 3ds Max 2014, the power and flexibility of the Particle Flow system has been significantly augmented to help motion graphics
artists and visual effects specialists create more sophisticated, realistic, and customized physical simulations in less time. The new
Advanced Data Manipulation toolset enables artists to create customized Particle Flow tools from different combinations of up to 25
different suboperators. With the new mParticles module for the MassFX simulation system, artists can simulate natural and
manmade forces, create and break bonds between particles, and collide particles with each other and with other objects. The new
Cache Disk operator offers the ability to precalculate and store Particle Flow simulations as separate files on disk, while the Cache
Selective operator enables artists to cache only certain types of data—both helping to facilitate faster iterations. And finally, a set of
Particle Flow ‘Freebies’ from Orbaz Technologies: Camera Culling Operator, Camera IMBlur Operator.
The new Perspective Match feature enables artists to interactively match the camera view of a scene to the perspective of a photo
background. With this feature, artists can easily place a CG element into the context of a still-frame photographic background, making it ideally suited
to print and advertising composites.
Vector Map Support
Now artists can load vector graphics as texture maps and render them at dynamic resolutions; no matter how much the view is
zoomed in, graphics will remain crisp and clear. With PDF support that includes animated page transitions, artists can create
textures that change over time, while designers can create richer and more dynamic CAD illustrations through the support for
AutoCAD software PAT Hatch Pattern files. The feature also supports AI (Adobe Illustrator software), SVG, and SVGZ formats.
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