finalRender 3.5 SE for 3ds Max includes many additions and Workflow enhancements specifically tailored to meet the needs of large scale feature film productions and advanced users, seeking the maximum in quality and flexibility. Both products use the same rock solid Hollywood production-proven rendering core; when not using any of the advanced features of the latest release, the rendering results will be identical between the two versions.
- all features and functions of finalRender previous version
- pyroCluster (without mental ray shaders)
- finalToon
- former finalShaders shaders (unlimited network render license)
finalRender 3.5 SE for 3ds Max now offers an Interactive Renderer making it possible for you to make changes to your scene and see those changes updated in a live fully rendered Viewport.
There are two new object types introduced to
finalRender 3.5 SE for 3ds Max, an Ocean Object which makes it very easy to create realistic looking wave motions almost instantaneously when combined with the new Ocean Shader. Extremely convincing results can be achieved in next to no time at all.
One of the unique new features offered in
finalRender 3.5 SE for 3ds Max is a special tool called fR-Scatter, an extremely memory efficient tool for
finalRender 3.5 SE for 3ds Max users with which to create virtually an unlimited amount of objects in a 3D scene without causing any memory issues in
3ds Max. This tool represents outstanding value for all
finalRender 3.5 SE for 3ds Max users and is included with the
finalRender 3.5 SE for 3ds Max at no additional cost!
With the release of
finalRender 3.5 SE for 3ds Max we have included all the Material Shaders that used to be available as finalShaders, for the core package. There are also several new material types including the new Ocean Shader and a Volumetric Solid Shader. In the R3 version too, many of the existing material types have undergone improvements and enhancements from the previous version. There are also new texture maps, including a Layer Map which allows multiple layers of maps to be overlaid in a Photoshop and in like manner and a Multi/Sub Map that allows easy variations to be created within one material - great for creating lots of variants of very similar geometries, such as crowd scenes.
Possibly the biggest feature of
finalRender 3.5 SE for 3ds Max is the vastly enhanced Render Element support, many new Render Element types have been added and existing ones have been improved. This edition also includes our new Render Elements Passes feature which allows you to render hundreds of render elements in one go. This is a first for
3ds Max (which has a normal limit of only 32 elements) when combined with our new
OpenEXR file output.