Full Version of finalRender (Studio Edition)finalRender 3.5 SE for 3ds Max
includes many additions and Workflow enhancements specifically tailored to meet the needs of large scale feature film productions and advanced
users, seeking the maximum in quality and flexibility. Both products use the same rock solid Hollywood production-proven rendering core; when not
using any of the advanced features of the latest release, the rendering results will be identical between the two versions.
- all features and functions of finalRender previous version
- pyroCluster (without mental ray shaders)
- former finalShaders shaders (unlimited network render license)
finalRender 3.5 SE for 3ds Max
now offers an Interactive Renderer making it possible for you to make changes to your scene and see those changes updated in a live fully
There are two new object types introduced to finalRender 3.5 SE for 3ds Max
, an Ocean Object which makes it very easy to create realistic looking wave motions almost
instantaneously when combined with the new Ocean Shader. Extremely convincing results can be achieved in next to no time at all.
One of the unique new features offered in finalRender 3.5 SE for 3ds Max
is a special tool called fR-Scatter, an extremely memory efficient tool for finalRender 3.5 SE for 3ds Max
users with which to
create virtually an unlimited amount of objects in a 3D scene without causing any memory issues in 3ds Max
. This tool represents outstanding
value for all finalRender 3.5 SE for 3ds Max
users and is included with the finalRender 3.5 SE for 3ds Max
at no additional cost!
With the release of finalRender 3.5 SE for 3ds Max
we have included all the Material Shaders that used to be available as finalShaders, for the core package. There are also
several new material types including the new Ocean Shader and a Volumetric Solid Shader. In the R3 version too, many of the existing material types
have undergone improvements and enhancements from the previous version. There are also new texture maps, including a Layer Map which allows multiple
layers of maps to be overlaid in a Photoshop and in like manner and a Multi/Sub Map that allows easy variations to be created within one material -
great for creating lots of variants of very similar geometries, such as crowd scenes.
Possibly the biggest feature of finalRender 3.5 SE for 3ds Max
is the vastly enhanced Render Element support, many new Render Element types have been added and existing ones
have been improved. This edition also includes our new Render Elements Passes feature which allows you to render hundreds of render elements in one
go. This is a first for 3ds Max
(which has a normal limit of only 32 elements) when combined with our new OpenEXR
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