V-Ray 2.4 Advanced for 3ds Max USB dongle included a set of features that you would expect from a quality renderer. With its fast fully-multithreaded raytracing engine it takes the advantage of all the CPUs supported by your system throughout its pipeline - preparation and rendering. Capable of making accurate reflections and refractions clean or glossy and blurred it helps achieve astonishing realism in the computer generated realm. Simulation of focusing (Depth-of-Field) helps in simulating real-life cameras. Different methods of illumination simulation, caustics calculations help with per-object based property adjustments help artists achieve great rendering performance or fineart photorealistic images. Adaptive antialiasing based on color difference as well as G-Buffer channels is one of its advanced features. It includes sophisticated multipass methods as well as simple approaches.
V-Ray 2.4 Advanced for 3ds Max USB dongle included supports translucency which gives you the power to create true photorealistic materials like wax, smoked glass, jelly etc.
Very few can offer network distributed rendering. VRay does. It gives incredible power to the studios with many computer boxes to use all the CPU power connected to the network for rendering within a single frame. No limitations on the size amount type of your computers as long as
3ds Max can run on them. Various license bundles are offered for various number of render servers.
And all of these features packed into our fast raytracer engine that supports all the standard
3ds Max materials, environments, atmospheres, effects etc.
The Basic Package Supports the following features:
- True raytraced reflections and refractions
- Glossy reflections and refractions
- Translucency (with volume fog) for creating wax, marble, smoked glass
- Area shadows (soft shadows). Includes box and sphere emitters.
- Indirect Illumination (GI global illumination, global lighting). Different approaches include direct computation (brute force), and irradiance maps.
- Motion Blur. Includes stochastic sampling approach
- Depth of field camera effect.
- Anti-aliasing. Includes fixed, simple 2 level and adaptive approaches.
- Caustic (Radiosity)
- G-Buffer (RGBA, material/object ID, Z-buffer)
- G-buffer based antialiasing.
- Reusable irradiance maps (save and load support). Incremental sampling for fly-through animations.
- Motion blur with analytic sampling
- True HDRI support. Includes *.hdr, *.rad image loader with proper texture coordinates handling for both cubic and angular maps support. Map your images directly without distortions or cropping.
- Built-in area lights for physically correct illumination
- Built-in material for faster materials calculations
- Distributed rendering for utilizing all of your studios computers.
- Different camera types: fish-eye, spherical, cylindrical and cubic cameras
- Network license management for using our VRay system throughout your network with less licenses.
New in release 2.4
With this service release V-Ray adds support for rendering hair created with HairFarm 2.0 and V-Ray Proxy support for Alembic .abc files. There are also several new features and optimizations within V-Ray RT such as support for instancing, support for Forest Pro instancing, and faster update in ActiveShade rendering with the CPU engine when adjusting VrayLights. V-Ray RT GPU now offers CUDA speed optimizations and optimizations for GK110 cards.