Create innovative digital entertainment with AutodeskMaya 2013Digital License, an end-to-end solution for CG production at an exceptional value. Modernize your pipeline and compete more effectively with Autodesk Maya 2013Digital License modeling, animation, visual effects, rendering, and compositing software. Whether you work in film, games, television, or advertising, publishing, and graphic design production, Maya 2013Digital License offers state-of-the-art toolsets, combined into a single affordable offering.
New Toolsets for Pre-visualization and Games Prototyping
Today’s challenging productions demand modern toolsets that enable you to make interactive decisions in-context. Maya 2013Digital License delivers new and enhanced features to help you create more compelling pre-visualizations and games prototypes, or experiment and iterate more easily on your animations. From a higher-fidelity Viewport 2.0 with full-screen effects and support for modeling workflows, to the new ability to create node-based representations of render passes, to an expanded camera sequencer toolset, to a library of new dynamically editable and animatable procedural textures, Maya 2013Digital License gives you tools to help explore, refine, and present your ideas prior to final production. Moreover, editable motion trails and new camera rigs offer new ways to help create and fine-tune your character and camera animations to produce higher-quality, more believable content.
Extended Simulation Feature Sets
Create compelling dynamic effects in less time with new simulation options in Maya 2013Digital License that incorporate
industry-leading third-party technology, and build upon existing in-product innovations. Take advantage of the multi-threaded NVIDIA PhysX engine to create rigid-body simulations directly in the Maya viewport—and if you use PhysX in your game engine, you’ll be matching the runtime solution. The new Digital Molecular Matter plug-in from Pixelux Entertainment enables you to create highly-realistic shattering simulations with multiple interacting materials. Meanwhile, further development of the Nucleus unified simulation framework and its associated modules means that convincing pouring, splashing, and boiling liquid effects are easier to achieve.
Better Pipeline Integration
New single-step interoperability between Maya 2013Digital License, MotionBuilder, and Softimage’s Interactive Creation Environment (ICE), together with enhanced interoperability with Mudbox 2012 including support for Vector Displacement Maps in Maya—enable you to more easily take advantage of the focused toolsets in the Maya Entertainment Creation Suites 2012. More consistent user interfaces make switching between these applications easier. If you’re a programmer familiar with the Python scripting language, you can now enjoy easier and more powerful ways to extend and customize Maya, thanks to an improved Python API (application programming interface) that offers better command writing and is up to three times faster
Evaluate your work in a higher fidelity environment without the need to render or export to a game engine, with new full-screen motion blur, depth-of-field, and ambient occlusion effects in Viewport 2.0. Other additions are component and manipulator display, batch rendering capabilities, and a high-performance API.
Node-Based Render Passes
Create and edit node-based representations of render passes directly within Maya 2013Digital License, and render the
composited output in the mental ray renderer. As well as verifying and refining your passes prior to passing them to the compositor, you can perform certain simple compositing tasks without leaving Maya.
Editable Motion Trails
Intuitively edit the position and timing of keyframes directly in the viewport while viewing the path of motion over time in 3D space. Editable motion trails provide a faster and easier method for fine-tuning motion animation, without the need to switch context to the graph editor.
Sequencer Enhancements
Reorder clips, edit In and Out points, and change camera assignments through a new Sequencer Playlist. Support for multi-track audio and the new ability to output multiple shots as a single sequence further extend the Camera Sequencer toolset.
Substance Procedural Textures
Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures can be exported to certain game engines via the Substance Air middleware offering (available separately from Allegorithmic SAS), or converted to bitmaps for rendering.
Craft Animation Tools
Now it’s easier to create believable, complex camera movements that mimic real-world set-ups, with four new camera rigs from the Craft Director Studio animation tool. Also included are four pre-rigged models that can be used to simulate complex vehicle and airplane motion.
Enhanced, Consistent Graph Editor
Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk Maya Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology—so you can switch more easily between products.
New Simulation Options
Take advantage of the multi-threaded NVIDIA PhysX engine to create static, dynamic, and kinematic rigid-
body simulations directly in the Maya viewport. More easily achieve highly-realistic shattering simulations using the new Digital Molecular Matter plug-in from Pixelux Entertainment.
Nucleus Enhancements
The Nucleus unified simulation framework now offers improved liquids simulation with pouring, splashing,
and boiling effects; multi-threaded nParticle collisions and nCloth self-collisions; and a range of easy-to-use, customizable effects (fire, smoke, bomb, dust trail, fireworks, laser, melt, snow, sparks, and tears) that can be assigned to an object as easily as assigning a shader.
Autodesk Maya Entertainment Creation Suites 2012
The Autodesk Maya Entertainment Creation Suites 2012 deliver powerful 3D modeling and animation technology in a choice of software suites at a significant cost saving*. The Standard suite includes Maya with MotionBuilder real-time character animation software, and Mudbox 2012 digital sculpting and 3D painting software. With the Premium option, get additional access to the Softimage’s innovative ICE and Autodesk Face Robot facial animation toolset. Single-step interoperability workflows and more consistent user interfaces in the 2012 releases enable you to more easily switch between applications
Government License Features
Create innovative digital entertainment with AutodeskMaya 2014Digital version, an end-to-end solution for CG production at an exceptional value. Modernize your pipeline and compete more effectively with Autodesk Maya 2014Digital version modeling, animation, visual effects, rendering, and compositing software. Whether you work in film, games, television, or advertising, publishing, and graphic design production, Maya 2014Digital version offers state-of-the-art toolsets, combined into a single affordable offering.
New Toolsets for Pre-visualization and Games Prototyping
Today’s challenging productions demand modern toolsets that enable you to make interactive decisions in-context. Maya 2014Digital version delivers new and enhanced features to help you create more compelling pre-visualizations and games prototypes, or experiment and iterate more easily on your animations. From a higher-fidelity Viewport 2.0 with full-screen effects and support for modeling workflows, to the new ability to create node-based representations of render passes, to an expanded camera sequencer toolset, to a library of new dynamically editable and animatable procedural textures, Maya 2014Digital version gives you tools to help explore, refine, and present your ideas prior to final production. Moreover, editable motion trails and new camera rigs offer new ways to help create and fine-tune your character and camera animations to produce higher-quality, more believable content.
Extended Simulation Feature Sets
Create compelling dynamic effects in less time with new simulation options in Maya 2014Digital version that incorporate
industry-leading third-party technology, and build upon existing in-product innovations. Take advantage of the multi-threaded NVIDIA PhysX engine to create rigid-body simulations directly in the Maya viewport—and if you use PhysX in your game engine, you’ll be matching the runtime solution. The new Digital Molecular Matter plug-in from Pixelux Entertainment enables you to create highly-realistic shattering simulations with multiple interacting materials. Meanwhile, further development of the Nucleus unified simulation framework and its associated modules means that convincing pouring, splashing, and boiling liquid effects are easier to achieve.
Better Pipeline Integration
New single-step interoperability between Maya 2014Digital version, MotionBuilder, and Softimage’s Interactive Creation Environment (ICE), together with enhanced interoperability with Mudbox 2012 including support for Vector Displacement Maps in Maya—enable you to more easily take advantage of the focused toolsets in the Maya Entertainment Creation Suites 2012. More consistent user interfaces make switching between these applications easier. If you’re a programmer familiar with the Python scripting language, you can now enjoy easier and more powerful ways to extend and customize Maya, thanks to an improved Python API (application programming interface) that offers better command writing and is up to three times faster
Key New Features in Maya 2014Digital version
Viewport 2.0 Enhancements
Evaluate your work in a higher fidelity environment without the need to render or export to a game engine, with new full-screen motion blur, depth-of-field, and ambient occlusion effects in Viewport 2.0. Other additions are component and manipulator display, batch rendering capabilities, and a high-performance API.
Node-Based Render Passes
Create and edit node-based representations of render passes directly within Maya 2014Digital version, and render the
composited output in the mental ray renderer. As well as verifying and refining your passes prior to passing them to the compositor, you can perform certain simple compositing tasks without leaving Maya.
Editable Motion Trails
Intuitively edit the position and timing of keyframes directly in the viewport while viewing the path of motion over time in 3D space. Editable motion trails provide a faster and easier method for fine-tuning motion animation, without the need to switch context to the graph editor.
Sequencer Enhancements
Reorder clips, edit In and Out points, and change camera assignments through a new Sequencer Playlist. Support for multi-track audio and the new ability to output multiple shots as a single sequence further extend the Camera Sequencer toolset.
Substance Procedural Textures
Achieve a vast range of look variations with a new library of 80 Substance procedural textures. These dynamic, resolution-independent textures can be exported to certain game engines via the Substance Air middleware offering (available separately from Allegorithmic SAS), or converted to bitmaps for rendering.
Craft Animation Tools
Now it’s easier to create believable, complex camera movements that mimic real-world set-ups, with four new camera rigs from the Craft Director Studio animation tool. Also included are four pre-rigged models that can be used to simulate complex vehicle and airplane motion.
Enhanced, Consistent Graph Editor
Enjoy some of the best features from the f-curve editors within each of the products in the Autodesk Maya Entertainment Creation Suites 2012, combined into a toolset that offers more consistent functionality and terminology—so you can switch more easily between products.
New Simulation Options
Take advantage of the multi-threaded NVIDIA PhysX engine to create static, dynamic, and kinematic rigid-
body simulations directly in the Maya viewport. More easily achieve highly-realistic shattering simulations using the new Digital Molecular Matter plug-in from Pixelux Entertainment.
Nucleus Enhancements
The Nucleus unified simulation framework now offers improved liquids simulation with pouring, splashing,
and boiling effects; multi-threaded nParticle collisions and nCloth self-collisions; and a range of easy-to-use, customizable effects (fire, smoke, bomb, dust trail, fireworks, laser, melt, snow, sparks, and tears) that can be assigned to an object as easily as assigning a shader.
Autodesk Maya Entertainment Creation Suites 2012
The Autodesk Maya Entertainment Creation Suites 2012 deliver powerful 3D modeling and animation technology in a choice of software suites at a significant cost saving*. The Standard suite includes Maya with MotionBuilder real-time character animation software, and Mudbox 2012 digital sculpting and 3D painting software. With the Premium option, get additional access to the Softimage’s innovative ICE and Autodesk Face Robot facial animation toolset. Single-step interoperability workflows and more consistent user interfaces in the 2012 releases enable you to more easily switch between applications
Autodesk Authorized Training Centers
Get the greatest return on your software investment, faster, by building your knowledge in the areas you need the most at an Autodesk Authorized Training Center (ATC). To find an Authorized Training Center in your area please check our list.
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